diff options
| -rw-r--r-- | gamemode/cl_init.lua | 5 | ||||
| -rw-r--r-- | gamemode/client/cl_inventory.lua | 8 |
2 files changed, 10 insertions, 3 deletions
diff --git a/gamemode/cl_init.lua b/gamemode/cl_init.lua index 07cd341..5f80850 100644 --- a/gamemode/cl_init.lua +++ b/gamemode/cl_init.lua @@ -6,6 +6,11 @@ print = function(...) oldprint(debug.traceback()) end ]] +--[[Create folders before doing anything else]]-- +file.CreateDir("artery") +file.CreateDir("artery/client") +file.CreateDir("artery/pacs") + include( "shared.lua" ) --print = oldprint diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua index 671d16b..1e8fed8 100644 --- a/gamemode/client/cl_inventory.lua +++ b/gamemode/client/cl_inventory.lua @@ -53,7 +53,7 @@ local function CreateSheetTree(tabs,dpropertysheet) local prox = v:DrawOnDPanel(tsheet) v:AddObserver(prox) else - log.warn("Failed to draw inventory:" + v.Name + ", no DrawOnDPanel()") + log.warn("Failed to draw inventory:" .. v.Name .. ", no DrawOnDPanel()") end else error("k was not a number or string, it was a " .. type(k)) @@ -62,6 +62,7 @@ local function CreateSheetTree(tabs,dpropertysheet) end local function BuildInventory() + print("Building inventory") if qframe and IsValid(qframe) then return end qframe = vgui.Create("DFrame") qframe:SetPos(0,0) @@ -147,8 +148,9 @@ local bone = nil local previousheadscale = Vector(1,1,1) local toggle_arteryview = false hook.Add("CalcView","ArteryInventoryView",function(ply,pos,ang,fov,nearz,farz) - if not toggle_arteryview then return end - local view = {} + local view = { + origin = ply:GetPos() + Vector(0,0,72) + } if state.invopen then local trot = math.rad(CurTime() * rotatespeed) local xoff = viewdistance * math.sin(trot) |
