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path: root/gamemode/client/cl_inventory.lua
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-rw-r--r--gamemode/client/cl_inventory.lua26
1 files changed, 0 insertions, 26 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index df0f453..2135fc4 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -42,27 +42,18 @@ local clt = nrequire("cl_invtracker.lua")
local player_data --The data the player needs to show the q panel
net.Receive("art_load_player_data",function()
- --print("Got player data")
player_data = net.ReadTable()
- --print("It was")
- --PrintTable(player_data)
credits = player_data.credits
if creditslabel then creditslabel:SetText(credits or 0) end
- --print("Credits was", credits)
end)
local function CreateSheetTree(tabs,dpropertysheet)
- print("Createing sheet tree!")
- PrintTable(tabs)
- local observers = {}
for k,v in pairs(tabs) do
if type(k) == "string" then
- print("Makeing inventory ", k)
local tsheet = vgui.Create( "DPropertySheet", dpropertysheet )
dpropertysheet:AddSheet(k,tsheet,"icon16/user.png")
CreateSheetTree(v,tsheet)
elseif type(k) == "number" then
- print("Makeing inventory number ", k)
local tsheet = vgui.Create("DPanel")
dpropertysheet:AddSheet(v.Name,tsheet,"icon16/user.png")
local prox = v:DrawOnDPanel(tsheet)
@@ -71,18 +62,9 @@ local function CreateSheetTree(tabs,dpropertysheet)
error("k was not a number or string, it was a " .. type(k))
end
end
- --local invsheet = qinv.CreateInventorySheet(inv.tabsheet)
- --qpray.CreatePrayerSheet(tabsheet)
- --invsheet.id = #qtabs + 1
- --qtabs[#qtabs + 1] = invsheet
- --prasheet.id = #qtabs + 1
- --qtabs[#qtabs + 1] = prasheet
- --inv.tabsheet:AddSheet("Inventory",invsheet,"icon16/user.png")
- --tabsheet:AddSheet("Prayers",prasheet,"icon16/user.png")
end
local function BuildInventory()
- --print("Building inventory")
if qframe and IsValid(qframe) then return end
if not player_data then print("no player data!") player_data = {credits = 0} end
qframe = vgui.Create("DFrame")
@@ -116,8 +98,6 @@ local function BuildInventory()
initalsheet:Dock(FILL)
CreateSheetTree(clt.known_inventories,initalsheet)
- print("After createing sheet tree, known inventories was")
- PrintTable(clt.known_inventories)
end
function inv.ShowInventory()
@@ -132,13 +112,9 @@ function inv.ShowInventory()
droppanel:SetAlpha(10)
droppanel:Receiver("item",function(self,panels,dropped,_,_,_)
if not dropped then return end
- --print("Dropedpanel had something dropped on it!")
- --Drop the item
- --print("Pnl:",pnl)
local froment = panels[1].info.owner
local fromid = panels[1].info.id
local frompos = panels[1].info.pos
- --local frominv = panels[1].info.inv
itm.DropItem(froment,fromid,frompos)
end,{})
end
@@ -151,7 +127,6 @@ function inv.HideInventory()
lastpanel = sheet:GetActiveTab():GetPanel().sheetnum
for k,v in pairs(LocalPlayer().invdisplays) do
if not v.panel:IsValid() then continue end
- --PrintTable(v)
v.panel:Close()
LocalPlayer().invdisplays[k] = nil
end
@@ -173,7 +148,6 @@ hook.Add("CalcView","ArteryInventoryView",function(ply,pos,ang,fov,nearz,farz)
bone = LocalPlayer():LookupBone("ValveBiped.Bip01_Head1")
end
local view = {}
- --view.origin = LocalPlayer():GetBonePosition(bone) + LocalPlayer():GetUp() * 2
local tr = util.TraceLine({
start = pos,
endpos = (ang:Forward() * -100) + pos,