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-rw-r--r--gamemode/client/cl_inventory.lua7
1 files changed, 1 insertions, 6 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index 105f1b3..838cdfb 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -15,15 +15,11 @@ local itm = nrequire("core/inventory/common/items.lua")
--local qpray = nrequire("cl_qprayers.lua")
local inv = {}
---print("Hello from cl_inventory.lua")
---debug.Trace()
-
local prayerequiped = {
false,false,false,false,false
}
net.Receive("equiphelpprayer",function()
- --print("equiphelp received client side!")
prayerequiped[4] = "Noob Help"
end)
@@ -67,7 +63,7 @@ end
local function BuildInventory()
if qframe and IsValid(qframe) then return end
- if not player_data then print("no player data!") player_data = {credits = 0} end
+ if not player_data then error("no player data!") player_data = {credits = 0} end
qframe = vgui.Create("DFrame")
qframe:SetPos(0,0)
qframe:SetSize(width / 4, height)
@@ -104,7 +100,6 @@ end
---Shows the player's inventory.
-- If the player's inventory hasn't been built yet, builds the inventory, then displays it.
function inv.ShowInventory()
- --print("qframe is ", qframe)
if not qframe then BuildInventory()
else qframe:Show() end
state.invopen = true