diff options
Diffstat (limited to 'gamemode/core/npc')
| -rw-r--r-- | gamemode/core/npc/sv_common.lua | 38 | ||||
| -rw-r--r-- | gamemode/core/npc/sv_huntingspawner.lua | 118 | ||||
| -rw-r--r-- | gamemode/core/npc/sv_npcsystem.lua | 40 |
3 files changed, 181 insertions, 15 deletions
diff --git a/gamemode/core/npc/sv_common.lua b/gamemode/core/npc/sv_common.lua new file mode 100644 index 0000000..e37a5f8 --- /dev/null +++ b/gamemode/core/npc/sv_common.lua @@ -0,0 +1,38 @@ +--[[ + Some common functions that a lot of npcs use, take out here to make fixing bugs easier. +]] + +local com = {} + +com.pausefor10sec = function(npc) + npc.StartActionTime = CurTime() + 10 + npc:SetSequence(npc:LookupSequence("idle")) + npc.loco:FaceTowards(Vector(-343, 148, 565)) + local oyaw,oacc = npc.loco:GetMaxYawRate(), npc.loco:GetAcceleration() + timer.Simple(0,function() + npc.loco:SetMaxYawRate(0) + npc.loco:SetAcceleration(0) + npc.loco:SetVelocity(Vector(0,0,0)) + end) + timer.Simple(10, function() + npc.loco:SetMaxYawRate(oyaw) + npc.loco:SetAcceleration(oacc) + end) +end + +com.is10secdone = function(npc) + return npc.StartActionTime < CurTime() +end + +com.Rumors = { + "This is a rumor!", + "Here is another!", + "And yet another!", +} + +com.GetRumor = function() + local rng = math.random(#com.Rumors) + return com.Rumors[rng] +end + +return com diff --git a/gamemode/core/npc/sv_huntingspawner.lua b/gamemode/core/npc/sv_huntingspawner.lua new file mode 100644 index 0000000..283b27f --- /dev/null +++ b/gamemode/core/npc/sv_huntingspawner.lua @@ -0,0 +1,118 @@ +--[[ + This file spawns the huntable npc's in their zones. +]] +local track = nrequire("core/inventory/sv_invtracker.lua") +local itm = nrequire("core/inventory/item.lua") +local o = {} + +local huntablenodes = {} +function o.CreateSpawnNode(tbl) + huntablenodes[#huntablenodes+1] = tbl + local e = ents.Create("info_huntablespawn") + e:SetPos(tbl.Position) +end + +local function SpawnMonsterFor(ply,zone) + --Check what hunting ground we're in + print("I want to attack",ply) + if zone == nil then return end + print("I am in a zone!") + local possiblenpcs = zone.npctbl + PrintTable(possiblenpcs) + + local randnum = math.random(0,100) + print("Random num was",randnum) + local npctype + for k,v in pairs(possiblenpcs) do + randnum = randnum - v + print("Subtracting ", v , " for ",k) + if randnum < 0 then + npctype = k + break + end + end + + if npctype == nil then + print(ply,"got lucky this time...") + return + end + print("I will spawn a ",npctype,"to attack ",ply,"!") + + --Find a place for the npc to spawn that's out of sight! + local potentialspots = ents.FindInSphere( ply:GetPos(), 4000 ) + for k,v in pairs(potentialspots) do + print("Checking spot",v) + if v:GetClass() ~= "info_huntablespawn" then + print("Was not an info_huntablespawn") + potentialspots[k] = nil + else + local tr = util.TraceLine({ + start = v:GetPos() + Vector(0,0,50), + endpos = ply:GetPos() + Vector(0,0,64), + }) + if tr.Hit and tr.Entity == ply then + potentialspots[k] = nil + print("Player could see this point") + end + end + end + + local a = {} + for k,v in pairs(potentialspots) do a[#a+1] = v end + + --Choose a random spot! + local spawnpos = a[math.random(1,#a)] + + print("I want to spawn a monster at", spawnpos) + if spawnpos == nil then + print("Couldn't find a spot to spawn an NPC around",ply,"at",ply:GetPos(),"make sure there are enough info_huntablespawn entities around in little corners and stuff") + return + end + --Do a trace up to hit the skybox, + local npc = ents.Create(npctype) + npc:SetPos(spawnpos:GetPos()) + npc:SetEnemy(ply) + npc:Spawn() +end + +local lastspawned = {} +for k,v in pairs(player.GetAll()) do lastspawned[v] = CurTime() end +hook.Add("PlayerInitialSpawn","add_to_huntable_tbl",function(ply) + lastspawned[ply] = CurTime() +end) +hook.Add("Tick","occasionally_spawn_monsters",function() + for _,ply in pairs(player.GetAll()) do + local zone = ply:GetCurrentZone( "artery_huntingground" ) + if zone == nil then continue end + if CurTime() - lastspawned[ply] > zone.SpawnRate then + SpawnMonsterFor(ply,zone) + lastspawned[ply] = CurTime() + end + end +end) + +local external_drops = {} +function o.RegisterDrops(npcname,tbl) + assert(external_drops[npcname] == nil, string.format("Tried to register 2 drop tables for the npc %q",npcname)) + external_drops[npcname] = tbl +end + +hook.Add("OnNPCKilled","droplootforexnpcs",function(npc,attacker,inflictor) + local d = external_drops[npc:GetClass()] + if d == nil then return end + + for k, v in pairs(d) do + local rng = math.random(0, 100) + local itemname = v[1] + local itemchance = v[2] + local heightoffset = 10 + + if rng < itemchance then + local drop = itm.GetItemByName(itemname) + print("Createing a drop of",drop) + track.CreateDroppedItem(drop, self:GetPos()+Vector(math.random(20),math.random(20),20)) + end + end +end) + +return o diff --git a/gamemode/core/npc/sv_npcsystem.lua b/gamemode/core/npc/sv_npcsystem.lua index 1abbc67..78b041f 100644 --- a/gamemode/core/npc/sv_npcsystem.lua +++ b/gamemode/core/npc/sv_npcsystem.lua @@ -11,6 +11,7 @@ function n.RegisterNPC(npc) end function n.CreateNPCByName(npcname, pos) + assert(npcs[npcname],string.format("No npc named %q, valid names are:\n%s",npcname,table.concat(table.GetKeys(npcs),"\n"))) print("Createing a ", npcname, " at ", pos) local npctbl = npcs[npcname] local npc = ents.Create("npc_huntable") @@ -66,23 +67,32 @@ for k, v in pairs(removeents) do end end -local mapfields = {"navnodes", "npcs"} +local function ExecuteOnFolder(dir, recursive, func) + local path = "" + local fpath = table.concat({path,dir,"/*"}) + local files, directories = file.Find(fpath,"DATA") + for k,v in pairs(files) do + local callpath = table.concat({path,dir,"/",v}) + func(callpath) + end + if not recursive then return end + for k,v in pairs(directories) do + local npath = table.concat({dir,"/",v}) + ExecuteOnFolder(npath,true,func) + end +end --- "chests", local function loadMap() - for k, v in ipairs(mapfields) do - local mapname = game.GetMap() - local fpath = string.format("artery/maps/%s/%s/*", mapname, v) - local files, dirs = file.Find(fpath, "DATA") - - for i, j in pairs(files) do - if string.GetExtensionFromFilename(j) ~= "lua" then continue end - local itempath = string.format("artery/maps/%s/%s/%s", mapname, v, j) - local itemtxt = file.Read(itempath, "DATA") - assert(itemtxt ~= nil, "Found a file, but it looks like it can't be compiled:" .. itempath) - CompileString(itemtxt, itempath)() - end - end + local mapname = game.GetMap() + + local foldername = "artery/maps/" .. mapname + ExecuteOnFolder(foldername,true,function(path) + print("I want to run",path) + local filetxt = file.Read(path,"DATA") + print("File text is", filetxt) + CompileString(filetxt,path)() + print("I want to execute",path) + end) end hook.Add("InitPostEntity", "artery_spawnmapnpcs", function() |
