diff options
Diffstat (limited to 'gamemode/shared/loadprayers.lua')
| -rw-r--r-- | gamemode/shared/loadprayers.lua | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/gamemode/shared/loadprayers.lua b/gamemode/shared/loadprayers.lua index 01d538c..551ab1b 100644 --- a/gamemode/shared/loadprayers.lua +++ b/gamemode/shared/loadprayers.lua @@ -1,123 +1,123 @@ ---[[ - This file loads in all the prayers -]] -do return end -local concmd = include("concommands.lua") ---local autolua = include("../autolua.lua") -print("Hello from LoadItems.lua!") -ART.Prayer = {} -local requiredfields = { - "Name", - "Pray", -} -local defaultfields = { - ["Serialize"] = function(self) return "" end, - ["DeSerialize"] = function(self,string) return self end, - ["Shape"] = {{true}}, -} - ---- Adds the given prayer table to the global list of prayers. --- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names --- @param tbl The prayer to reigster -function ART.RegisterPrayer(tbl) - --print("Registering item:" .. tbl.Name) - for k,v in pairs(requiredfields) do - assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v) - end - assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!") - for k,v in pairs(defaultfields) do - if tbl[k] == nil then - tbl[k] = v - end - end - ART.Prayer[tbl.Name] = tbl - --print("Art is now:") - --PrintTable(ART) -end - ---autolua.AddLuaSHFolder("/shared/itemsystem") - -local meta = FindMetaTable("Player") - - -if SERVER then - meta.Inventory.Prayers = {} - - -- TODO:Make prayers limited or something - function meta:HasPrayer(prayername) - return self.Inventory.Prayers[prayername] - end - - function meta:RemovePrayer(prayername) - self.Inventory.Prayers[prayername] = nil - self:SynchPrayers() - end - - function ART.RemovePrayer(player,prayername) - player:RemovePrayer(prayername) - end - - function meta:GivePrayer(prayername) - print("Prayers are:") - PrintTable(ART.Prayer) - assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"") - self.Inventory.Prayers[prayername] = true - self:SynchPrayers() - end - - function ART.GivePrayer(player,prayername) - player:GivePrayer(prayername) - end - - util.AddNetworkString( "art_synch_prayers" ) - util.AddNetworkString( "equiphelpprayer" ) - - function meta:SynchPrayers() - print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:") - PrintTable(self.Inventory.Prayers) - net.Start("art_synch_prayers") - net.WriteUInt(table.Count(self.Inventory.Prayers),16) - for k,v in pairs(self.Inventory.Prayers) do - print("Writeing " .. k) - net.WriteString(k) - end - net.Send(self) - end -end - -concommand.Add("artery_giveprayer",function(ply,cmd,args) - if not ply:IsAdmin() then return end - ply:GivePrayer(args[1]) -end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself") - -if CLIENT then - ART.MyPrayer = {} - net.Receive("art_synch_prayers",function() - ART.MyPrayer = {} - for k = 1,net.ReadUInt(16) do - local pstr = net.ReadString() - print("Reading prayer " .. pstr) - ART.MyPrayer[pstr] = true - end - print("Recived prayers:") - PrintTable(ART.MyPrayer) - ART.RefreshDisplays() - end) -end - -function ART.GetPrayerByName(name) - assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name) - return ART.Prayer[name] -end - -concommand.Add("artery_printprayers",function(ply,cmd,args) - if not ply:IsAdmin() then return end - print("Items table:") - PrintTable(ART.Prayer) -end) - -concommand.Add("artery_giveprayer",function(ply,cmd,args) - if not ply:IsAdmin() then return end - print("Trying to give an prayer:" .. args[1]) - ART.GivePrayer(ply,args[1]) -end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.") +-- --[[ +-- This file loads in all the prayers +-- ]] +-- do return end +-- local concmd = include("concommands.lua") +-- --local autolua = include("../autolua.lua") +-- print("Hello from LoadItems.lua!") +-- ART.Prayer = {} +-- local requiredfields = { +-- "Name", +-- "Pray", +-- } +-- local defaultfields = { +-- ["Serialize"] = function(self) return "" end, +-- ["DeSerialize"] = function(self,string) return self end, +-- ["Shape"] = {{true}}, +-- } +-- +-- --- Adds the given prayer table to the global list of prayers. +-- -- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names +-- -- @param tbl The prayer to reigster +-- function ART.RegisterPrayer(tbl) +-- --print("Registering item:" .. tbl.Name) +-- for k,v in pairs(requiredfields) do +-- assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v) +-- end +-- assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!") +-- for k,v in pairs(defaultfields) do +-- if tbl[k] == nil then +-- tbl[k] = v +-- end +-- end +-- ART.Prayer[tbl.Name] = tbl +-- --print("Art is now:") +-- --PrintTable(ART) +-- end +-- +-- --autolua.AddLuaSHFolder("/shared/itemsystem") +-- +-- local meta = FindMetaTable("Player") +-- +-- +-- if SERVER then +-- meta.Inventory.Prayers = {} +-- +-- -- TODO:Make prayers limited or something +-- function meta:HasPrayer(prayername) +-- return self.Inventory.Prayers[prayername] +-- end +-- +-- function meta:RemovePrayer(prayername) +-- self.Inventory.Prayers[prayername] = nil +-- self:SynchPrayers() +-- end +-- +-- function ART.RemovePrayer(player,prayername) +-- player:RemovePrayer(prayername) +-- end +-- +-- function meta:GivePrayer(prayername) +-- print("Prayers are:") +-- PrintTable(ART.Prayer) +-- assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"") +-- self.Inventory.Prayers[prayername] = true +-- self:SynchPrayers() +-- end +-- +-- function ART.GivePrayer(player,prayername) +-- player:GivePrayer(prayername) +-- end +-- +-- util.AddNetworkString( "art_synch_prayers" ) +-- util.AddNetworkString( "equiphelpprayer" ) +-- +-- function meta:SynchPrayers() +-- print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:") +-- PrintTable(self.Inventory.Prayers) +-- net.Start("art_synch_prayers") +-- net.WriteUInt(table.Count(self.Inventory.Prayers),16) +-- for k,v in pairs(self.Inventory.Prayers) do +-- print("Writeing " .. k) +-- net.WriteString(k) +-- end +-- net.Send(self) +-- end +-- end +-- +-- concommand.Add("artery_giveprayer",function(ply,cmd,args) +-- if not ply:IsAdmin() then return end +-- ply:GivePrayer(args[1]) +-- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself") +-- +-- if CLIENT then +-- ART.MyPrayer = {} +-- net.Receive("art_synch_prayers",function() +-- ART.MyPrayer = {} +-- for k = 1,net.ReadUInt(16) do +-- local pstr = net.ReadString() +-- print("Reading prayer " .. pstr) +-- ART.MyPrayer[pstr] = true +-- end +-- print("Recived prayers:") +-- PrintTable(ART.MyPrayer) +-- ART.RefreshDisplays() +-- end) +-- end +-- +-- function ART.GetPrayerByName(name) +-- assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name) +-- return ART.Prayer[name] +-- end +-- +-- concommand.Add("artery_printprayers",function(ply,cmd,args) +-- if not ply:IsAdmin() then return end +-- print("Items table:") +-- PrintTable(ART.Prayer) +-- end) +-- +-- concommand.Add("artery_giveprayer",function(ply,cmd,args) +-- if not ply:IsAdmin() then return end +-- print("Trying to give an prayer:" .. args[1]) +-- ART.GivePrayer(ply,args[1]) +-- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.") |
