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## Metatables
-In the last tutorial we saw how to make a simple inventory, but we used a function from Gmod's library that was a bit silly. When we made a copy of our inventory, we used table.Copy() to return a copy seperate to the version in the registry. There's nothing wrong with this, but if you have a lot of fields, and default tables in your inventory, this can get quite costly. There's a simple alternative, lua metatables.
+***TODO:*** Consider scraping this tutorial, it no longer is correct or relevant to inventories (Maybe move it under the item's tutorials?)
+
+In the last tutorial we saw how to make a simple inventory, but we used a function from Gmod's library that was a bit silly. When we made a copy of our inventory, we used table.Copy() to return a copy separate to the version in the registry. There's nothing wrong with this, but if you have a lot of fields, and default tables in your inventory, this can get quite costly. There's a simple alternative, Lua Metatables.
[Programming in Lua](https://www.lua.org/pil/13.html) does a much better job at explaining metatables than I ever could, so take a look at how they use it. We're not going to use all the features they discuss, just 1: the \_\_index method, to replace the DeSerialize() function from @{tut030_inventories.md}.