| Commit message (Collapse) | Author | Age |
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Entire game plays in 3rd person now.
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Issues a hint about mysqlite not use Mysqloo if another
database is being used.
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Inventory system now uses flyweight pattern with metatables.
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Fixed the way nrequire loads client code
Can still be optimized
Fixes #1
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Moved the responsibility for calling all observers into the client's
inventory code, and out of cl_invtracker.
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Fixed a bug where loading an item in a shaped inventory would be in the
wrong graphical slot if not on the diagonal. Caused errors
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Allow ply:Has() to accept functions (it already did, but now the
documentation matches to explicitly allow it), and the variable names
are not misleading.
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Error for users that don't have mysqloo set up
Added note in tutorial that pac3 needs to be installed server side
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updates to nrequire, only re-includes things out of date
changes to cl_inventory, and config
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Moved the art_chest entity to use the unusual artery system instead of
the default entity system.
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logo now displays aftera short delay, so it's probably the first thing
seen when opening console.
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As a side effect, this means that mods can now nrequire() from other
mods, and that the dataloader is depriciated.
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Added some comments to the colortheme config
Added some comments to inventory registry
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* Documented the item table
* Documented the inventory table
* Started writing tutorials
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* Fixed typos in README
* Added Server/Client/Shared kinds to documentation
* Documentation now includes readme
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Fixed a few problems with dependencies
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Also did some other stuff I guess
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Only need to add comments to like half of them though.
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Added luadoc notation to concommands and functions in sv_pac.lua
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Started working on documentation
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Simple way to register and call client effects
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* Minor bugfix / feature addition for dropped entities
* Major bugfix for inventories
* Adjusted logo
* ADded some more skills
* Stoped bundeling bobbleheadbob's zones api
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* New error messages for missing dependencies
* Removed useless art_serverchanger entity
* Added a sweet ascii logo
* Added Skills
* Minor fixes to cl_inventory tracker
* Changed a few prints to use logging module
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Added zones api and required it from maptich
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Added skill inventory to the inventory system
New players now stsart with a skill inventory
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Data loader now uses coroutines so that it probably won't crash clients.
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Deleted code that was not being used, and some of the images too.
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Changed health bar to use fade materials instead of manually drawing
highlights/shadows.
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* Huntables now drop items correctly
* Shop npcs work
* Fixed a bug in shaped inventory
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Shaped inventory was not saveing data correctly.
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Server teleports were not saveing to the database in the right format
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Fixed a bug where the equipment inventory would not load correctly.
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