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* Added more debuggingAlexander Pickering2018-03-23
| | | | Added more debugs statements for debuging player loading.
* Switch back to third personAlexander Pickering2018-03-23
| | | | Entire game plays in 3rd person now.
* Issue hints if database is wrongAlexander Pickering2018-03-23
| | | | | Issues a hint about mysqlite not use Mysqloo if another database is being used.
* Start working on allows svgs to be loaded over htmlAlexander Pickering2018-03-23
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* Refactored the inventory systemAlexander Pickering2018-03-23
| | | | Inventory system now uses flyweight pattern with metatables.
* Changed the way nrequire loads client luaAlexander Pickering2018-03-23
| | | | | | Fixed the way nrequire loads client code Can still be optimized Fixes #1
* Refactored clientAlexander Pickering2018-03-05
| | | | | Moved the responsibility for calling all observers into the client's inventory code, and out of cl_invtracker.
* Fix a bug in shaped inventoryAlexander Pickering2018-03-05
| | | | | Fixed a bug where loading an item in a shaped inventory would be in the wrong graphical slot if not on the diagonal. Caused errors
* Fixed random erroring from npcsAlexander Pickering2018-02-28
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* Breaking redirect to implement a better systemAlexander Pickering2018-02-28
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* Generalize the ply:Has() functionAlexander Pickering2018-02-28
| | | | | | Allow ply:Has() to accept functions (it already did, but now the documentation matches to explicitly allow it), and the variable names are not misleading.
* Changes from trial setupAlexander Pickering2018-01-16
| | | | | Error for users that don't have mysqloo set up Added note in tutorial that pac3 needs to be installed server side
* Massive updatesAlexander Pickering2018-01-14
| | | | | updates to nrequire, only re-includes things out of date changes to cl_inventory, and config
* Moved art_chest entity into gamemode folderAlexander Pickering2018-01-14
| | | | | Moved the art_chest entity to use the unusual artery system instead of the default entity system.
* Logo delayAlexander Pickering2018-01-09
| | | | | logo now displays aftera short delay, so it's probably the first thing seen when opening console.
* Changed nrequire() to do the job of dataloaderAlexander Pickering2018-01-09
| | | | | As a side effect, this means that mods can now nrequire() from other mods, and that the dataloader is depriciated.
* Fix to example inventoryAlexander Pickering2017-11-27
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* Removed dependency on autoluaAlexander Pickering2017-11-27
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* CommentsAlexander Pickering2017-11-27
| | | | | Added some comments to the colortheme config Added some comments to inventory registry
* More documentationAlexander Pickering2017-11-18
| | | | | | * Documented the item table * Documented the inventory table * Started writing tutorials
* Updates to documentationAlexander Pickering2017-11-18
| | | | | | * Fixed typos in README * Added Server/Client/Shared kinds to documentation * Documentation now includes readme
* Various updatesAlexander Pickering2017-11-17
| | | | Fixed a few problems with dependencies
* Removed most of the debug print statements in the coreAlexander Pickering2017-11-11
| | | | Also did some other stuff I guess
* Finished LDoc commentsAlexander Pickering2017-11-08
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* Added luadoc comments for core\npc filesAlexander Pickering2017-11-07
| | | | Only need to add comments to like half of them though.
* Added luadoc for pacsAlexander Pickering2017-11-07
| | | | Added luadoc notation to concommands and functions in sv_pac.lua
* Added luadocs for shared librariesAlexander Pickering2017-11-07
| | | | Started working on documentation
* Removed unused codeAlexander Pickering2017-11-06
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* Added client effect libraryAlexander Pickering2017-11-06
| | | | Simple way to register and call client effects
* Several additionsAlexander Pickering2017-11-06
| | | | | | | | * Minor bugfix / feature addition for dropped entities * Major bugfix for inventories * Adjusted logo * ADded some more skills * Stoped bundeling bobbleheadbob's zones api
* Minor updateAlexander Pickering2017-11-05
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* Massive changesAlexander Pickering2017-11-04
| | | | | | | | | * New error messages for missing dependencies * Removed useless art_serverchanger entity * Added a sweet ascii logo * Added Skills * Minor fixes to cl_inventory tracker * Changed a few prints to use logging module
* Added bobleheadbob's zonesAlexander Pickering2017-11-04
| | | | Added zones api and required it from maptich
* Added skill inventoryAlexander Pickering2017-10-21
| | | | | Added skill inventory to the inventory system New players now stsart with a skill inventory
* Updated internal representation of inventoriesAlexander Pickering2017-10-09
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* Improved data loaderAlexander Pickering2017-09-09
| | | | Data loader now uses coroutines so that it probably won't crash clients.
* Deleted a lot of codeAlexander Pickering2017-09-08
| | | | Deleted code that was not being used, and some of the images too.
* Optomized health barAlexander Pickering2017-09-06
| | | | | Changed health bar to use fade materials instead of manually drawing highlights/shadows.
* Various debugging thingsAlexander Pickering2017-09-02
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* Fixed some bugsAlexander Pickering2017-08-25
| | | | | | * Huntables now drop items correctly * Shop npcs work * Fixed a bug in shaped inventory
* Fix all linter warningsAlexander Pickering2017-08-24
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* Various updateAlexander Pickering2017-08-24
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* Hotfix for map stichAlexander Pickering2017-08-22
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* More hotfixAlexander Pickering2017-08-21
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* Hotfix around garry's retardationAlexander Pickering2017-08-21
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* Fixed a bug with shaped inventoryAlexander Pickering2017-08-21
| | | | Shaped inventory was not saveing data correctly.
* Fixed a bug with server teleportersAlexander Pickering2017-08-21
| | | | Server teleports were not saveing to the database in the right format
* Fixed loading bugAlexander Pickering2017-08-21
| | | | Fixed a bug where the equipment inventory would not load correctly.
* Fixed a bug with equipment inventoriesAlexander Pickering2017-08-19
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* Removed old script for map stichingAlexander Pickering2017-08-19
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