From ae36508b5fd4eba3856b2137d6b1b366ef8f9def Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Wed, 28 Feb 2018 18:53:59 -0500 Subject: Fixed random erroring from npcs --- entities/entities/npc_townie/init.lua | 2 +- gamemode/core/database/sv_setup.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/entities/entities/npc_townie/init.lua b/entities/entities/npc_townie/init.lua index 7adc571..dd2b034 100644 --- a/entities/entities/npc_townie/init.lua +++ b/entities/entities/npc_townie/init.lua @@ -76,7 +76,7 @@ function ENT:BehaveUpdate(num) self.nodereached = true else if self.curnode.IsDone(self) then - error("Finished action") + --error("Finished action") self.curnode = self:selectNewNode() self.nodereached = false end diff --git a/gamemode/core/database/sv_setup.lua b/gamemode/core/database/sv_setup.lua index a99cef4..b35e6f8 100644 --- a/gamemode/core/database/sv_setup.lua +++ b/gamemode/core/database/sv_setup.lua @@ -71,7 +71,7 @@ function sql.GetPlayerData(ply) -- net.Start("art_sendtoserver") -- net.WriteString(mtbl.lastserver) -- net.Send(ply) - return nil + --return nil end local _,_,x,y,z = string.find(mtbl.lastlocation,"([-%d%.]+) ([-%d%.]+) ([-%d%.]+)") local vec = {x,y,z} -- cgit v1.2.3-70-g09d2