From ae8686d3f433e91aa58ef8ceec30699cafbc960b Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Tue, 8 Aug 2017 17:41:47 -0400 Subject: Fixed a bug that caused sql not to run Also saved player data on disconnect. --- gamemode/config/sv_sql.lua | 3 --- gamemode/server/sv_mapchange.lua | 4 +++- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/gamemode/config/sv_sql.lua b/gamemode/config/sv_sql.lua index 1c02a3c..44e76ff 100644 --- a/gamemode/config/sv_sql.lua +++ b/gamemode/config/sv_sql.lua @@ -20,7 +20,4 @@ for _,line in pairs(string.Explode("\n",mysqlconfig,false)) do sql[key] = parse[key](value) end -print("After parseing mysql config, it is") -PrintTable(sql) - return sql diff --git a/gamemode/server/sv_mapchange.lua b/gamemode/server/sv_mapchange.lua index d697a67..aa27e48 100644 --- a/gamemode/server/sv_mapchange.lua +++ b/gamemode/server/sv_mapchange.lua @@ -2,7 +2,7 @@ A script to move the player to a different map ]] local fn = nrequire("utility/fn.lua") -local q = nrequire("core/database/queries.lua") +local q = nrequire("core/database/sv_queries.lua") nrequire("sv_mysqlite.lua") local mapname = game.GetMap() local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt") @@ -94,6 +94,8 @@ local function SavePlayerData(ply) end) end +hook.Add("PlayerDisconnected","SavePlayerData",SavePlayerData) + --[=[ hook.Add("PlayerDisconnected","SavePlayerData",function(ply) local qc -- cgit v1.2.3-70-g09d2