From c6698dad925e75ffd2ca2f2e30a595d4ce48d240 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 20 May 2017 11:37:23 -0400 Subject: Massive changes I guess --- gamemode/client/cl_inventory.lua | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'gamemode/client/cl_inventory.lua') diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua index 7fab07c..758f9b1 100644 --- a/gamemode/client/cl_inventory.lua +++ b/gamemode/client/cl_inventory.lua @@ -14,7 +14,7 @@ local itm = nrequire("core/inventory/common/items.lua") --local qpray = nrequire("cl_qprayers.lua") local inv = {} -print("Hello from cl_inventory.lua") +--print("Hello from cl_inventory.lua") --debug.Trace() local prayerequiped = { @@ -22,7 +22,7 @@ local prayerequiped = { } net.Receive("equiphelpprayer",function() - print("equiphelp received client side!") + --print("equiphelp received client side!") prayerequiped[4] = "Noob Help" end) @@ -39,17 +39,17 @@ local droppanel --Dpanel to drop things on when they are dropped, should be the local player_data --The data the player needs to show the q panel net.Receive("art_load_player_data",function() - print("Got player data") + --print("Got player data") player_data = net.ReadTable() - print("It was") - PrintTable(player_data) + --print("It was") + --PrintTable(player_data) credits = player_data.credits - if creditslabel then creditslabel:SetText(credits) end - print("Credits was", credits) + if creditslabel then creditslabel:SetText(credits or 0) end + --print("Credits was", credits) end) local function BuildInventory() - print("Building inventory") + --print("Building inventory") if qframe and IsValid(qframe) then return end if not player_data then print("no player data!") player_data = {credits = 0} end qframe = vgui.Create("DFrame") @@ -94,7 +94,7 @@ local function BuildInventory() end function inv.ShowInventory() - print("qframe is ", qframe) + --print("qframe is ", qframe) if not qframe then BuildInventory() else qframe:Show() end state.invopen = true @@ -105,9 +105,9 @@ function inv.ShowInventory() droppanel:SetAlpha(10) droppanel:Receiver("item",function(self,panels,dropped,_,_,_) if not dropped then return end - print("Dropedpanel had something dropped on it!") + --print("Dropedpanel had something dropped on it!") --Drop the item - print("Pnl:",pnl) + --print("Pnl:",pnl) local froment = panels[1].info.owner local fromid = panels[1].info.id local frompos = panels[1].info.pos -- cgit v1.2.3-70-g09d2