From 025ef8554016a2647f31244cf6413d80dba91847 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 25 Mar 2018 12:58:22 -0400 Subject: Fix #3 Allows pacs that have been loaded on join to be removed Also loads player data much sooner after the player spawns in. --- gamemode/client/cl_inventory.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'gamemode/client') diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua index 1e8fed8..f0c4d07 100644 --- a/gamemode/client/cl_inventory.lua +++ b/gamemode/client/cl_inventory.lua @@ -118,6 +118,7 @@ function inv.ShowInventory() local froment = panels[1].info.owner local fromid = panels[1].info.id local frompos = panels[1].info.pos + assert(froment:IsValid(), "Tried to drop an item from an entity that isn't valid!") itm.DropItem(froment,fromid,frompos) end,{}) end -- cgit v1.2.3-70-g09d2