From 28affa22541b9ef251707793f6b1c1a26d663592 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 3 Nov 2018 18:23:45 -0400 Subject: Started on new npc system Started work on the new npc system --- gamemode/client/cl_inventory.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gamemode/client') diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua index f0c4d07..8f88d7e 100644 --- a/gamemode/client/cl_inventory.lua +++ b/gamemode/client/cl_inventory.lua @@ -12,7 +12,7 @@ ]] --local qinv = nrequire("cl_qinventory.lua") local state = nrequire("cl_state.lua") --Holds weather or not player is in inventory -local itm = nrequire("core/inventory/common/items.lua") +local itm = nrequire("core/inventory/cl_invtracker.lua") local log = nrequire("log.lua") --local qpray = nrequire("cl_qprayers.lua") local inv = {} @@ -99,6 +99,7 @@ end ---Shows the player's inventory. -- If the player's inventory hasn't been built yet, builds the inventory, then displays it. +-- @domain client function inv.ShowInventory() print('Showing inventory') if not qframe then -- cgit v1.2.3-70-g09d2