From 93568fcb09f3e971c50ca10da9b57eccc754cbe6 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 11 Nov 2017 14:20:00 -0500 Subject: Removed most of the debug print statements in the core Also did some other stuff I guess --- gamemode/client/cl_inventory.lua | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'gamemode/client') diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua index 105f1b3..838cdfb 100644 --- a/gamemode/client/cl_inventory.lua +++ b/gamemode/client/cl_inventory.lua @@ -15,15 +15,11 @@ local itm = nrequire("core/inventory/common/items.lua") --local qpray = nrequire("cl_qprayers.lua") local inv = {} ---print("Hello from cl_inventory.lua") ---debug.Trace() - local prayerequiped = { false,false,false,false,false } net.Receive("equiphelpprayer",function() - --print("equiphelp received client side!") prayerequiped[4] = "Noob Help" end) @@ -67,7 +63,7 @@ end local function BuildInventory() if qframe and IsValid(qframe) then return end - if not player_data then print("no player data!") player_data = {credits = 0} end + if not player_data then error("no player data!") player_data = {credits = 0} end qframe = vgui.Create("DFrame") qframe:SetPos(0,0) qframe:SetSize(width / 4, height) @@ -104,7 +100,6 @@ end ---Shows the player's inventory. -- If the player's inventory hasn't been built yet, builds the inventory, then displays it. function inv.ShowInventory() - --print("qframe is ", qframe) if not qframe then BuildInventory() else qframe:Show() end state.invopen = true -- cgit v1.2.3-70-g09d2