From 28affa22541b9ef251707793f6b1c1a26d663592 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 3 Nov 2018 18:23:45 -0400 Subject: Started on new npc system Started work on the new npc system --- gamemode/core/animation/cl_animate.lua | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'gamemode/core/animation/cl_animate.lua') diff --git a/gamemode/core/animation/cl_animate.lua b/gamemode/core/animation/cl_animate.lua index c7dc19d..4b86234 100644 --- a/gamemode/core/animation/cl_animate.lua +++ b/gamemode/core/animation/cl_animate.lua @@ -1,3 +1,7 @@ +--- Client side of the animation subsystem +-- Stores the code to run animations client side. +-- Also see @{sh_animations.lua} and @{sv_animate.lua} +-- @client cl_animate.lua net.Receive("art_start_animation",function() local what = net.ReadEntity() @@ -12,6 +16,9 @@ net.Receive("art_stop_animation",function() what:StopLuaAnimation(anim) end) +--- All visible players and their sequences. +-- @table sequences +-- Stores all the sequences for all visible players local sequences = {} net.Receive("art_start_sequence",function() local who = net.ReadEntity() -- cgit v1.2.3-70-g09d2