From 25e4d04a331a6a0b9d897d4f721757730771ff97 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 18 Nov 2017 16:00:29 -0500 Subject: More documentation * Documented the item table * Documented the inventory table * Started writing tutorials --- gamemode/core/clienteffects/cl_effects.lua | 1 + gamemode/core/clienteffects/sv_effects.lua | 1 + 2 files changed, 2 insertions(+) (limited to 'gamemode/core/clienteffects') diff --git a/gamemode/core/clienteffects/cl_effects.lua b/gamemode/core/clienteffects/cl_effects.lua index 60b71c1..5ae0a31 100644 --- a/gamemode/core/clienteffects/cl_effects.lua +++ b/gamemode/core/clienteffects/cl_effects.lua @@ -1,6 +1,7 @@ ---A registry of client-side effects. -- Use this to register effects to be called with sv_effects.lua --@client cl_effects.lua +--@alias er local log = nrequire("log.lua") local er = {} --master table of effects diff --git a/gamemode/core/clienteffects/sv_effects.lua b/gamemode/core/clienteffects/sv_effects.lua index 9859b95..40ae1b1 100644 --- a/gamemode/core/clienteffects/sv_effects.lua +++ b/gamemode/core/clienteffects/sv_effects.lua @@ -1,6 +1,7 @@ ---A way to apply effects on players. -- Also see cl_effects.lua --@server sv_effects.lua +--@alias ed local ed = {} -- cgit v1.2.3-70-g09d2