From 8ed7aec95941c0752a0ae21d10594579c39677fb Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 18 Nov 2017 02:37:05 -0500 Subject: Updates to documentation * Fixed typos in README * Added Server/Client/Shared kinds to documentation * Documentation now includes readme --- gamemode/core/clienteffects/cl_effects.lua | 2 +- gamemode/core/clienteffects/sv_effects.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'gamemode/core/clienteffects') diff --git a/gamemode/core/clienteffects/cl_effects.lua b/gamemode/core/clienteffects/cl_effects.lua index eff8dba..60b71c1 100644 --- a/gamemode/core/clienteffects/cl_effects.lua +++ b/gamemode/core/clienteffects/cl_effects.lua @@ -1,6 +1,6 @@ ---A registry of client-side effects. -- Use this to register effects to be called with sv_effects.lua ---@module cl_effects.lua +--@client cl_effects.lua local log = nrequire("log.lua") local er = {} --master table of effects diff --git a/gamemode/core/clienteffects/sv_effects.lua b/gamemode/core/clienteffects/sv_effects.lua index d364068..9859b95 100644 --- a/gamemode/core/clienteffects/sv_effects.lua +++ b/gamemode/core/clienteffects/sv_effects.lua @@ -1,6 +1,6 @@ ---A way to apply effects on players. -- Also see cl_effects.lua ---@module sv_effects.lua +--@server sv_effects.lua local ed = {} -- cgit v1.2.3-70-g09d2