From 5d77d8475af7aff27eb026a4b56065387c024165 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 4 Nov 2017 22:42:24 -0400 Subject: Massive changes * New error messages for missing dependencies * Removed useless art_serverchanger entity * Added a sweet ascii logo * Added Skills * Minor fixes to cl_inventory tracker * Changed a few prints to use logging module --- gamemode/core/dataloader/sv_loadglobals.lua | 34 +++++++++++++++++++++-------- 1 file changed, 25 insertions(+), 9 deletions(-) (limited to 'gamemode/core/dataloader/sv_loadglobals.lua') diff --git a/gamemode/core/dataloader/sv_loadglobals.lua b/gamemode/core/dataloader/sv_loadglobals.lua index cf6f838..7689c54 100644 --- a/gamemode/core/dataloader/sv_loadglobals.lua +++ b/gamemode/core/dataloader/sv_loadglobals.lua @@ -5,6 +5,11 @@ local function ExecuteOnFolder(dir, recursive, func) local path = "data/artery/" local fpath = table.concat({path,dir,"/*"}) local files, directories = file.Find(fpath,"GAME") + print("Looking for files in ", fpath, "Found:") + print("files:") + PrintTable(files) + print("dirs:") + PrintTable(directories) for k,v in pairs(files) do local callpath = table.concat({path,dir,"/",v}) func(callpath) @@ -25,17 +30,30 @@ local co local function loadglobals() co = coroutine.create(function() ExecuteOnFolder("global",true,function(f) - print("Loading global file:", f) + log.debug("Loading global file : " .. f) local filetxt = file.Read(f,"GAME") local filename = string.GetFileFromFilename(f) if string.find(filename,"^cl_") then - print("Added",f,"to be loaded clientside") coroutine.yield(f,filetxt) elseif string.find(filename,"^sv_") then - CompileString(filetxt,f)() + local func = CompileString(filetxt,f,false) + if type(func) == "function" then + xpcall(func,function(e) + log.error(string.format("%s : %s",f,e)) + end) + else + log.error(string.format("Failed to compile file %s :\n%s"),filename,func) + end coroutine.yield() else - CompileString(filetxt,f)() + local func = CompileString(filetxt,f,false) + if type(func) == "function" then + xpcall(func,function(e) + log.error(string.format("%s : %s",f,e)) + end) + else + log.error(string.format("Failed to compile file %s :\n%s",filename,func)) + end coroutine.yield(f,filetxt) end end) @@ -44,12 +62,11 @@ end local csco = {} local function load_cs_files(ply) - print("Told to load csfiles for", ply:Nick()) + log.debug("Told to load csfiles for", ply:Nick()) csco[ply] = coroutine.create(function() - print("Loading cs files, toload is") for k,v in pairs(toload) do print(k) end for k,v in pairs(toload) do - print("Loading cs file:", k,"for",ply:Nick()) + log.debug("Loading cs file:", k,"for",ply:Nick()) net.Start("artery_loadfile") net.WriteString(k) local hash = util.CRC(v) @@ -64,7 +81,6 @@ local state = "done" local n timer.Create("inc_load_timer",0.1,0,function() if state == "loading_sv" then - print("co is", co) if coroutine.status(co) == "suspended" then local _,fn,t = coroutine.resume(co) if fn and t then @@ -106,7 +122,7 @@ end) loadglobals() state = "loading_sv" hook.Add("PlayerInitialSpawn","artery_loadglobals",function(ply) - print("Doing player inital span, loading globals for " , ply:Nick()) + log.debug("Doing player inital spawn, loading globals for " , ply:Nick()) timer.Simple(1,function() load_cs_files(ply) state = "loading_cl" -- cgit v1.2.3-70-g09d2