From 9e0537b0aa417e88a6a61238484ddcef74080ae0 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 7 May 2017 13:47:40 -0400 Subject: Added tons of stuff --- gamemode/core/npc/sv_common.lua | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 gamemode/core/npc/sv_common.lua (limited to 'gamemode/core/npc/sv_common.lua') diff --git a/gamemode/core/npc/sv_common.lua b/gamemode/core/npc/sv_common.lua new file mode 100644 index 0000000..e37a5f8 --- /dev/null +++ b/gamemode/core/npc/sv_common.lua @@ -0,0 +1,38 @@ +--[[ + Some common functions that a lot of npcs use, take out here to make fixing bugs easier. +]] + +local com = {} + +com.pausefor10sec = function(npc) + npc.StartActionTime = CurTime() + 10 + npc:SetSequence(npc:LookupSequence("idle")) + npc.loco:FaceTowards(Vector(-343, 148, 565)) + local oyaw,oacc = npc.loco:GetMaxYawRate(), npc.loco:GetAcceleration() + timer.Simple(0,function() + npc.loco:SetMaxYawRate(0) + npc.loco:SetAcceleration(0) + npc.loco:SetVelocity(Vector(0,0,0)) + end) + timer.Simple(10, function() + npc.loco:SetMaxYawRate(oyaw) + npc.loco:SetAcceleration(oacc) + end) +end + +com.is10secdone = function(npc) + return npc.StartActionTime < CurTime() +end + +com.Rumors = { + "This is a rumor!", + "Here is another!", + "And yet another!", +} + +com.GetRumor = function() + local rng = math.random(#com.Rumors) + return com.Rumors[rng] +end + +return com -- cgit v1.2.3-70-g09d2