From ea5c6452b163ec42784b403d44b4a5c04893d234 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 5 Mar 2018 21:13:29 -0500 Subject: Refactored client Moved the responsibility for calling all observers into the client's inventory code, and out of cl_invtracker. --- gamemode/core/inventory/cl_invtracker.lua | 3 --- 1 file changed, 3 deletions(-) (limited to 'gamemode/core') diff --git a/gamemode/core/inventory/cl_invtracker.lua b/gamemode/core/inventory/cl_invtracker.lua index 41c9eff..dac1cc2 100644 --- a/gamemode/core/inventory/cl_invtracker.lua +++ b/gamemode/core/inventory/cl_invtracker.lua @@ -98,9 +98,6 @@ net.Receive("art_UpdateInventory",function() local item_data = net.ReadData(net.ReadUInt(32)) local item = itm.GetItemFromData(item_name,item_data) known_inventories[id]:Put(position,item) - for k,v in pairs(known_inventories[id].observers) do - v:Put(position,item) - end --print("Inventorie's observers:") --PrintTable(known_inventories[id].observers) --print("Inventory is now") -- cgit v1.2.3-70-g09d2