From 9e0537b0aa417e88a6a61238484ddcef74080ae0 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 7 May 2017 13:47:40 -0400 Subject: Added tons of stuff --- gamemode/init.lua | 23 +---------------------- 1 file changed, 1 insertion(+), 22 deletions(-) (limited to 'gamemode/init.lua') diff --git a/gamemode/init.lua b/gamemode/init.lua index 5b28d32..ac530f1 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -4,25 +4,4 @@ AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile("nrequire.lua") include( "shared.lua" ) -local pmeta = FindMetaTable("Player") - ---- Loads a player's inventory --- @param json The JSON string to create the player's inventory from -function pmeta:LoadInventory(json) - local reinv = util.JSONToTable(json) - for k,v in pairs(reinv) do - self.Inventory[k] = v - end - print("After loading inventory, player's inventory was") - PrintTable(self.Inventory) - self:SynchronizeInventory() - self:SynchPrayers() - if self:HasPrayer("Noob Help") then - print("Player had Noob Help, equiping!") - net.Start("equiphelpprayer") - net.Send(self) - else - error("Player did not have noob help, inventory was:") - PrintTable(self.Inventory) - end -end +print("Hello from init.lua") -- cgit v1.2.3-70-g09d2