From 81d3d4eb333e226432a591461b84ed12f5ac9a3f Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 21 Jul 2018 19:08:34 -0400 Subject: Various updates * Animation api now allows sequences to be played * items now have a .inv attribute that is set when they are added to shaped or equipment inventories * Refactored the way skill inventory is structured * Added some more methods to cl_common to move items around on a player * Minor update to nrequire to display purple message when asked to include a file that dosn't exist. --- gamemode/inventorysystem/cl_common.lua | 21 +++++++++++++++++++++ gamemode/inventorysystem/equipment/cl_equipment.lua | 4 ++-- gamemode/inventorysystem/equipment/sh_equipment.lua | 6 ++++-- gamemode/inventorysystem/quests/cl_quests.lua | 12 ------------ .../inventorysystem/shapedinventory/sh_shaped.lua | 2 ++ gamemode/inventorysystem/skills/cl_skills.lua | 13 +------------ gamemode/inventorysystem/skills/sh_skillcommon.lua | 17 +++++++++++++++++ gamemode/inventorysystem/skills/sh_skills.lua | 12 +++++++++--- 8 files changed, 56 insertions(+), 31 deletions(-) (limited to 'gamemode/inventorysystem') diff --git a/gamemode/inventorysystem/cl_common.lua b/gamemode/inventorysystem/cl_common.lua index 559c8f0..bf9fb6f 100644 --- a/gamemode/inventorysystem/cl_common.lua +++ b/gamemode/inventorysystem/cl_common.lua @@ -2,6 +2,7 @@ A bunch of functions that a lot of inventories have in common, dragged out here so bugfixing is easier ]] +local log = nrequire("log.lua") local com = {} --Displays a dropdown of options under the players mouse, if the option is clicked, does the function @@ -20,6 +21,26 @@ function com.CreateMenuFor(menu, tbl) end end +-- Move an item internally between two inventories +function com.MoveItem(f,frominv,toinv) + local frompos = frominv:Has(f) + assert(frompos,string.format("Failed to find item %q in inventory %q",tostring(f),frominv.Name)) + log.debug("Returned position:" .. frompos[1]) + local item = frominv:Get(frompos) + assert(item,string.format("Failed to get item %q out of %q",tostring(f),frominv.Name)) + local topos = toinv:FindPlaceFor(item) + assert(topos,string.format("Failed to find a place in %q to put a %q",toinv.Name,tostring(f))) + + net.Start("art_RequestInvMove") + net.WriteEntity(LocalPlayer()) + net.WriteEntity(LocalPlayer()) + net.WriteUInt(frominv.id,32) + net.WriteUInt(toinv.id,32) + net.WriteTable(frompos) + net.WriteTable(topos) + net.SendToServer() +end + function com.generatereceiver() return function(self,panels,dropped,index,cx,cy) if dropped then diff --git a/gamemode/inventorysystem/equipment/cl_equipment.lua b/gamemode/inventorysystem/equipment/cl_equipment.lua index 8d06594..58fc3f9 100644 --- a/gamemode/inventorysystem/equipment/cl_equipment.lua +++ b/gamemode/inventorysystem/equipment/cl_equipment.lua @@ -118,7 +118,7 @@ inv.DrawOnDPanel = function(self,panel) if self.equiped[k].GetOptions then pn.DoClick = function() local dm = DermaMenu() - com.CreateMenuFor(dm,self.equiped[k].GetOptions()) + com.CreateMenuFor(dm,self.equiped[k]:GetOptions()) dm:Open() end end @@ -153,7 +153,7 @@ inv.DrawOnDPanel = function(self,panel) if item.GetOptions then self[position[1]].DoClick = function() local dm = DermaMenu() - com.CreateMenuFor(dm,item.GetOptions()) + com.CreateMenuFor(dm,item:GetOptions()) dm:Open() end end diff --git a/gamemode/inventorysystem/equipment/sh_equipment.lua b/gamemode/inventorysystem/equipment/sh_equipment.lua index b27dd08..a9b6f83 100644 --- a/gamemode/inventorysystem/equipment/sh_equipment.lua +++ b/gamemode/inventorysystem/equipment/sh_equipment.lua @@ -77,17 +77,18 @@ end inv.Put = function(self,position,item) self.equiped[position[1]] = item if item.onEquip then item:onEquip(self.Owner) end + item.inv = self end inv.Has = function(self,string_or_compare_func) if type(string_or_compare_func) == "string" then for k,v in pairs(self.equiped) do - if v.Name == string_or_compare_func then return k end + if v.Name == string_or_compare_func then return {k} end end return nil elseif type(string_or_compare_func) == "function" then for k,v in pairs(self.equiped) do - if string_or_compare_func(v.Name) then return k end + if string_or_compare_func(v.Name) then return {k} end end return nil end @@ -99,6 +100,7 @@ inv.Remove = function(self,position) if not item then return end --Make sure we'r enot dragging an empty space if item.onUnEquip then item:onUnEquip(self.Owner) end self.equiped[position[1]] = nil + item.inv = nil end inv.Get = function(self,position) diff --git a/gamemode/inventorysystem/quests/cl_quests.lua b/gamemode/inventorysystem/quests/cl_quests.lua index 9ad8eb1..e485109 100644 --- a/gamemode/inventorysystem/quests/cl_quests.lua +++ b/gamemode/inventorysystem/quests/cl_quests.lua @@ -23,19 +23,10 @@ local hh = (scrh - 100) / 2 inv.DrawOnDPanel = function(self,panel) local spanel = vgui.Create("DPanel", panel) spanel:Dock(FILL) - function spanel:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 255, 0, 0 ) ) - end local qls = vgui.Create("DScrollPanel", spanel) - function qls:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 255, 0 ) ) - end qls:SetSize((scrw/4) - 40, hh) inv.qls = qls local sls = vgui.Create("DScrollPanel", spanel) - function sls:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 0, 255 ) ) - end sls:SetSize((scrw/4) - 40, hh) sls:SetPos(0,hh) inv.sls = sls @@ -43,9 +34,6 @@ inv.DrawOnDPanel = function(self,panel) questlist:SetCols(4) questlist:SetColWide(((scrw/4) - 40) /4) questlist:SetSize((scrw/4) - 50, hh) - function questlist:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 255, 255 ) ) - end inv.questlist = questlist inv.questlog = questlog questlog = vgui.Create("DLabel", sls) diff --git a/gamemode/inventorysystem/shapedinventory/sh_shaped.lua b/gamemode/inventorysystem/shapedinventory/sh_shaped.lua index 42edaa6..1e87e42 100644 --- a/gamemode/inventorysystem/shapedinventory/sh_shaped.lua +++ b/gamemode/inventorysystem/shapedinventory/sh_shaped.lua @@ -66,6 +66,7 @@ function inv:Put(tbl,item) --Now set the item in the correct slot local slot = calcposition(self.width,self.height,tbl[1],tbl[2]) self.tracker[slot] = item + item.inv = self end function inv:Has(ptr) @@ -97,6 +98,7 @@ function inv:Remove(tbl) end end end + item.inv = nil return item end diff --git a/gamemode/inventorysystem/skills/cl_skills.lua b/gamemode/inventorysystem/skills/cl_skills.lua index 31d4470..b5e4620 100644 --- a/gamemode/inventorysystem/skills/cl_skills.lua +++ b/gamemode/inventorysystem/skills/cl_skills.lua @@ -4,19 +4,8 @@ local sc = nrequire("sh_skillcommon.lua") --the gui elements local elements = {} ---return level, frac -local xpmult = 1.5 --the lower, the more lvl per xp -local levelfunc = function(val) - local curlvl = math.log(val,xpmult) - local prevlvlxp = xpmult ^ math.floor(curlvl) - local nextlvlxp = xpmult ^ (math.floor(curlvl) + 1) - local sp = nextlvlxp - prevlvlxp - local frac = (val - prevlvlxp) / ((sp ~= 0) and sp or 1) --don't divide by 0 - return math.floor(curlvl), frac -end - local set_xp_of = function(name,ammt) - local lvl,frac = levelfunc(ammt) + local lvl,frac = sc.levelfunc(ammt) elements[name].label:SetText(string.format("%s : %d (%2.5f%%)",name,lvl,frac)) elements[name].bar:SetFraction(frac) end diff --git a/gamemode/inventorysystem/skills/sh_skillcommon.lua b/gamemode/inventorysystem/skills/sh_skillcommon.lua index 9c022eb..e0db95a 100644 --- a/gamemode/inventorysystem/skills/sh_skillcommon.lua +++ b/gamemode/inventorysystem/skills/sh_skillcommon.lua @@ -73,4 +73,21 @@ function lib.SkillList() return skills end +local xpmult = 1.5 --the lower, the more lvl per xp +function lib.levelfunc(val) + local curlvl = math.log(val,xpmult) + local prevlvlxp = xpmult ^ math.floor(curlvl) + local nextlvlxp = xpmult ^ (math.floor(curlvl) + 1) + local sp = nextlvlxp - prevlvlxp + local frac = (val - prevlvlxp) / ((sp ~= 0) and sp or 1) --don't divide by 0 + return math.floor(curlvl), frac +end + +function pmeta:GetSkill(name) + local loc = self:HasItem(name) + if not loc then return 0 end + local item = self:GetItem(loc) + return lib.levelfunc(item.ammt) +end + return lib diff --git a/gamemode/inventorysystem/skills/sh_skills.lua b/gamemode/inventorysystem/skills/sh_skills.lua index 3c212bf..43137a8 100644 --- a/gamemode/inventorysystem/skills/sh_skills.lua +++ b/gamemode/inventorysystem/skills/sh_skills.lua @@ -117,10 +117,13 @@ end inv.Has = function(self,string_or_compare_func) local socf = string_or_compare_func if type(socf) == "string" and self.skills[socf] then - return self.skills[socf] + return {socf} elseif type(socf) == "function" then + local fi = {} for k,v in pairs(self.skills) do - if socf(v) then return k end + fi.name = k + fi.ammt = v + if socf(fi) then return {k} end end else return nil @@ -132,7 +135,10 @@ inv.Remove = function(self,position) end inv.Get = function(self,position) - return self.skills[position[1]] + local fi = {} + fi.name = position[1] + fi.ammt = self.skills[position[1]] + return fi end inv.Serialize = function(self) -- cgit v1.2.3-70-g09d2