From 28affa22541b9ef251707793f6b1c1a26d663592 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 3 Nov 2018 18:23:45 -0400 Subject: Started on new npc system Started work on the new npc system --- gamemode/npcsystem/sh_movingnpc.lua | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 gamemode/npcsystem/sh_movingnpc.lua (limited to 'gamemode/npcsystem/sh_movingnpc.lua') diff --git a/gamemode/npcsystem/sh_movingnpc.lua b/gamemode/npcsystem/sh_movingnpc.lua new file mode 100644 index 0000000..21f302e --- /dev/null +++ b/gamemode/npcsystem/sh_movingnpc.lua @@ -0,0 +1,22 @@ +local reg = nrequire("sh_npcsystem.lua") + +local base = nrequire("sh_basenpc.lua") +local nextbot = scripted_ents.Get("base_nextbot") +local npc = {} + +npc.Name = "Walkable NPC Base" + +setmetatable(npc,{__index = function(self,key) + return self[key] or base[key] or nextbot[key] +end}) + +function npc:Initalize() + if base.Initalize then base.Initalize(self) end + if nextbot.Initalize then nextbot.Initalize(self) end + print("After initalizeing walkable, self.loco is", self.loco) +end + +function npc:Face(ang_or_vec) + print("trying to face:",ang_or_vec,type(ang_or_vec)) +end +reg.RegisterNPC(npc) -- cgit v1.2.3-70-g09d2