From 9e0537b0aa417e88a6a61238484ddcef74080ae0 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 7 May 2017 13:47:40 -0400 Subject: Added tons of stuff --- gamemode/npcsystem/sv_dummy.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'gamemode/npcsystem/sv_dummy.lua') diff --git a/gamemode/npcsystem/sv_dummy.lua b/gamemode/npcsystem/sv_dummy.lua index 6c5acae..0bfa063 100644 --- a/gamemode/npcsystem/sv_dummy.lua +++ b/gamemode/npcsystem/sv_dummy.lua @@ -4,7 +4,7 @@ local NPC = {} NPC.Name = "Training Dummy" NPC.Desc = "A man made of straw. His dream is to have a brain." NPC.Class = "Ambient" --Ambient, Agressive, Boss -NPC.Model = "models/headcrab.mdl" +NPC.Model = "models/props/tools/humans/training_dummy/training_dummy.mdl" NPC.Stats = { ["Vitality"] = 100000, @@ -18,8 +18,7 @@ NPC.Stats = { --Some npc's like birds have diffent names for their idle sequences NPC.IdleSequences = { - [0] = "lookaround", - [1] = "Idle01", + [0] = "idle", } --Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100 @@ -88,7 +87,8 @@ end function NPC:OnFindEnemy(enemy) end - +c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\fantasy_rp_content_6_520361093\materials\models\training_dummy\training_dummy.vtf +682 Kb 1024x1024 DXT1 --Called when the npc is attacking anything with any attack function NPC:OnAttack(target) end -- cgit v1.2.3-70-g09d2