From 100342bdd0a979f283f90875663784f20282dd5e Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 4 May 2019 16:05:01 -0400 Subject: Started on the NPC overhual Added some bits to start on the npcs overhaul --- gamemode/npcsystem/sh_basenpc.lua | 50 ++++++++++++++++++++++++----------- gamemode/npcsystem/sh_humannpc.lua | 4 ++- gamemode/npcsystem/sh_movingnpc.lua | 9 +++++-- gamemode/npcsystem/sh_shop.lua | 2 ++ gamemode/npcsystem/sh_talkablenpc.lua | 5 ++++ gamemode/npcsystem/sh_townie.lua | 2 +- 6 files changed, 53 insertions(+), 19 deletions(-) (limited to 'gamemode/npcsystem') diff --git a/gamemode/npcsystem/sh_basenpc.lua b/gamemode/npcsystem/sh_basenpc.lua index b3e7e49..32c203a 100644 --- a/gamemode/npcsystem/sh_basenpc.lua +++ b/gamemode/npcsystem/sh_basenpc.lua @@ -1,6 +1,7 @@ --[[ Defines some ai primitives for npc's ]] +print("Update from basenpc.lua!") local log = nrequire("log.lua") local reg = nrequire("sh_npcsystem.lua") @@ -8,25 +9,44 @@ local npc = {} npc.Name = "NPC Base" +--At this point we are the prototype table +local num_npcs = 0 function npc:Spawn() + num_npcs = num_npcs + 1 local e = ents.Create("art_npc") + local metas = {} + + setmetatable(self,{ + __index = function(self,key) + return e[key] + end, + __newindex = function(self,key,value) + e[key] = value + end, + __metatable = function(self) + return getmetatable(e) + end, + }) + + if self.Pos then e:SetPos(self.Pos) + else log.warn("NPC created without a position, this might be a bug!") end + + if self.Name then e:SetName(self.Name) + else e:SetName(string.format("npc_%d",num_npcs)) end + + if self.Ang then e:SetAngles(self.Ang) end + e:Spawn() + self.Entity = e +end - if self.Model then self:SetModel(self.Model) - else log.error("NPC created without model, this might be a bug!") end - - if self.Pos then self:SetPos(self.Pos) - else log.error("NPC created without a position, this might be a bug!") end - - self.talking = false - - if self.Name then self:SetName(self.Name) - else log.error("NPC created without a name! They won't be able to open doors!") end - - if self.Ang then self:SetAngles(self.Ang) end - if self.OnSpawn then self.OnSpawn(self) end +npc.Model = "models/editor/playerstart.mdl" - self.Entity = e - e:Spawn() +function npc:edit_hud() + return { + {"string","Model",self.Model}, + {"vector3","Start pos",self.Pos}, + {"string","Name",self.Name} + } end reg.RegisterNPC(npc) diff --git a/gamemode/npcsystem/sh_humannpc.lua b/gamemode/npcsystem/sh_humannpc.lua index b4a2b15..5cd31f8 100644 --- a/gamemode/npcsystem/sh_humannpc.lua +++ b/gamemode/npcsystem/sh_humannpc.lua @@ -18,7 +18,7 @@ setmetatable(npc,{__index = function(self,key) if key == "Model" then return human_models[math.random(#human_models)] else - return base1.key or base2.key + return base1[key] or base2[key] end end}) @@ -65,3 +65,5 @@ for k,v in pairs(learnable) do end reg.RegisterNPC(npc, "Human NPC Base") + +return npc diff --git a/gamemode/npcsystem/sh_movingnpc.lua b/gamemode/npcsystem/sh_movingnpc.lua index 21f302e..22ddad1 100644 --- a/gamemode/npcsystem/sh_movingnpc.lua +++ b/gamemode/npcsystem/sh_movingnpc.lua @@ -1,16 +1,19 @@ local reg = nrequire("sh_npcsystem.lua") local base = nrequire("sh_basenpc.lua") -local nextbot = scripted_ents.Get("base_nextbot") +local nextbot = nil --Nextbots aren't registered until after this script is run, +--So we need the hacks below to get a "real" nextbot. local npc = {} npc.Name = "Walkable NPC Base" setmetatable(npc,{__index = function(self,key) - return self[key] or base[key] or nextbot[key] + if nextbot == nil then nextbot = scripted_ents.Get("base_nextbot") end + return base[key] or nextbot[key] end}) function npc:Initalize() + if nextbot == nil then nextbot = scripted_ents.Get("base_nextbot") end if base.Initalize then base.Initalize(self) end if nextbot.Initalize then nextbot.Initalize(self) end print("After initalizeing walkable, self.loco is", self.loco) @@ -20,3 +23,5 @@ function npc:Face(ang_or_vec) print("trying to face:",ang_or_vec,type(ang_or_vec)) end reg.RegisterNPC(npc) + +return npc diff --git a/gamemode/npcsystem/sh_shop.lua b/gamemode/npcsystem/sh_shop.lua index c2b291d..31423b6 100644 --- a/gamemode/npcsystem/sh_shop.lua +++ b/gamemode/npcsystem/sh_shop.lua @@ -1,3 +1,5 @@ +print("No longer Hello from sh_shop.lua!") + local reg = nrequire("sh_npcsystem.lua") local base = nrequire("sh_talkablenpc.lua") diff --git a/gamemode/npcsystem/sh_talkablenpc.lua b/gamemode/npcsystem/sh_talkablenpc.lua index 9e1cfb9..85c5aaa 100644 --- a/gamemode/npcsystem/sh_talkablenpc.lua +++ b/gamemode/npcsystem/sh_talkablenpc.lua @@ -9,6 +9,11 @@ setmetatable(npc,{__index = base}) npc.Name = "Talkable NPC Base" +--Get the dialog for a particular player +function npc.getDialogFor(ply) + +end + reg.RegisterNPC(npc) return npc diff --git a/gamemode/npcsystem/sh_townie.lua b/gamemode/npcsystem/sh_townie.lua index 3b693c5..6f93c99 100644 --- a/gamemode/npcsystem/sh_townie.lua +++ b/gamemode/npcsystem/sh_townie.lua @@ -1,7 +1,7 @@ local reg = nrequire("sh_npcsystem.lua") local base1 = nrequire("sh_talkablenpc.lua") -local base2 = nrequire("sh_moveingnpc.lua") +local base2 = nrequire("sh_movingnpc.lua") local npc = {} local npc_m = {__index = function(self,key) -- cgit v1.2.3-70-g09d2