From 025ef8554016a2647f31244cf6413d80dba91847 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 25 Mar 2018 12:58:22 -0400 Subject: Fix #3 Allows pacs that have been loaded on join to be removed Also loads player data much sooner after the player spawns in. --- gamemode/server/sv_loadplayer.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'gamemode/server/sv_loadplayer.lua') diff --git a/gamemode/server/sv_loadplayer.lua b/gamemode/server/sv_loadplayer.lua index faeaaf3..9e8c72d 100644 --- a/gamemode/server/sv_loadplayer.lua +++ b/gamemode/server/sv_loadplayer.lua @@ -16,12 +16,12 @@ local function delayplayerload(ply) end end -hook.Add("PlayerInitialSpawn","ArteryPlayerLoad",function(pl) - local modelnum = pl:UniqueID() % (#models) - timer.Simple(10,function() +hook.Add("PlayerLoadout","ArteryPlayerLoad",function(pl) + timer.Simple(1,function() + local modelnum = pl:UniqueID() % (#models) delayplayerload(pl) + pl:SetModel(models[modelnum]) + pl:Give("hands") + pl:SelectWeapon("hands") end) - pl:SetModel(models[modelnum]) - pl:Give("hands") - pl:SelectWeapon("hands") end) -- cgit v1.2.3-70-g09d2