From 22f3c6d96fcb560c13445d4a6135ca3f01d27197 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Fri, 8 Sep 2017 18:48:13 -0400 Subject: Deleted a lot of code Deleted code that was not being used, and some of the images too. --- .../prayersystem/prayers/preditorinstinct.lua | 68 ---------------------- 1 file changed, 68 deletions(-) delete mode 100644 gamemode/shared/prayersystem/prayers/preditorinstinct.lua (limited to 'gamemode/shared/prayersystem/prayers/preditorinstinct.lua') diff --git a/gamemode/shared/prayersystem/prayers/preditorinstinct.lua b/gamemode/shared/prayersystem/prayers/preditorinstinct.lua deleted file mode 100644 index b056f74..0000000 --- a/gamemode/shared/prayersystem/prayers/preditorinstinct.lua +++ /dev/null @@ -1,68 +0,0 @@ --- do return end --- --[[ --- An example item --- ]] --- local prayer = {} --- --- --Required, a name, all item names must be unique --- prayer.Name = "Preditor Instinct" --- --- --Optional, a tooltip to display when hovered over --- prayer.Tooltip = "A prayer to the rouge god to grant you 30% movement when chaseing a wounded target" --- --- --Optional, when the player clicks this item, a menu will show up, if the menu item is clicked, the function is ran. This is all run client side, so if you want it to do something server side, you'll need to use the net library. Remember that items are in the shared domain, so you can define what it does in the same file! --- local prayedplayers = {} --- if SERVER then --- util.AddNetworkString("art_prayer_preditorinstinct") --- net.Receive("art_prayer_preditorinstinct",function(ln,ply) --- if ply:HasItem(item.Name) then --- prayedplayers[ply] = true --- timer.Simple(60,function() --- prayedplayers[ply] = nil --- end) --- end --- end) --- end --- --- local lastprayer = CurTime() --- prayer.Pray = function(self) --- if SERVER then return end --- if CurTime() > lastprayer + 0 then --- net.Start("art_prayer_preditorinstinct") --- net.SendToServer() --- lastprayer = CurTime() --- end --- end --- --called continuously to buff players --- local buffedplayers = {} --- local function buffplayers() --- for k,v in pairs(prayedplayers) do --- if buffedplayers[k] ~= nil then continue end --- --Find nearby wounded players or npcs --- print("Checking if ", k, "should be buffed") --- local wents = ents.FindInSphere(k:GetPos()+Vector(0,0,64),500) --- for i,j in pairs(wents) do --- print("Checking if ",j, "has taken dammage") --- if k ~= j and j:Health() < j:GetMaxHealth() then --- print("I buffed a player",k, "because ", j ,"has taken dammage") --- k:SetWalkSpeed(k:GetWalkSpeed()*1.3) --- buffedplayers[k] = true --- timer.Simple(60,function() --- k:SetWalkSpeed(k:GetWalkSpeed()*(1/1.3)) --- buffedplayers[k] = nil --- end) --- goto nextply --- end --- end --- ::nextply:: --- end --- timer.Simple(2,buffplayers) --- end --- buffplayers() --- --- --Optional. Something run once when this item is drawn in a backpack --- function prayer.DoOnPanel(dimagebutton) --- dimagebutton:SetImage( "prayericons/preditorinstinct.png") --- end --- --- ART.RegisterPrayer(prayer) -- cgit v1.2.3-70-g09d2