From faa8312074e6ea8a96efd70d6188ef592f81e579 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 4 May 2019 15:52:00 -0400 Subject: Updated tutorials Various fixes and updates for the tutorials --- tutorials/tut010_first_addon.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'tutorials/tut010_first_addon.md') diff --git a/tutorials/tut010_first_addon.md b/tutorials/tut010_first_addon.md index 2fddb28..9c5a3dd 100644 --- a/tutorials/tut010_first_addon.md +++ b/tutorials/tut010_first_addon.md @@ -4,9 +4,9 @@ A quick primer on addons for Garry's Mod, and Artery. -You may have seen on the gmod wiki, instructions on running lua code. One way is to place files in your `garrysmod/lua/autorun` directory, and they will be run automatically when you enter single player. This can get messy though, another way to run lua is by making a folder in `garrysmod/addons//lua/autorun`, and placing your scripts in that (i.e. so that `garrysmod/addons/my_first_addon/lua/autorun/hello.lua` is a valid file). As it turns out, all folders under `garrysmod/addons/` get reflected! This means that if you have a file `garrysmod/addons/my_addon/data/pac3/my_pac.txt` it will appear in the pac editor as a pac you can load! +You may have seen on the Garrysmod wiki, instructions on running Lua code. One way is to place files in your `garrysmod/lua/autorun` directory, and they will be run automatically when you enter single player. This can get messy though, another way to run Lua is by making a folder in `garrysmod/addons//lua/autorun`, and placing your scripts in that (i.e. so that `garrysmod/addons/my_first_addon/lua/autorun/hello.lua` is a valid file). As it turns out, all folders under `garrysmod/addons/` get reflected! This means that if you have a file `garrysmod/addons/my_addon/data/pac3/my_pac.txt` it will appear in the PAC editor as a PAC you can load! -This is the method used by addons for Artery. Since Garry's Mod loads addons's autorun BEFORE gamemodes, Artery uses the `data/artery/global/` folder to run scripts after the gamemode has loaded (and therefore has access to the nrequire() function, more on this later). +This is the method used by addons for Artery. Since Garry's Mod loads addons' `autorun/*` BEFORE `gamemodes/`, Artery uses the `data/artery/global/` folder to run scripts after the gamemode has loaded (and therefore has access to the nrequire() function, more on this later). ## Lets get started @@ -18,7 +18,7 @@ Now another `garrysmod/addons/artery_rougelite/data/artery/` And another `garrysmod/addons/artery_rougelite/data/artery/global/` -With the folder structure set up, we're ready to actually write some lua. +With the folder structure set up, we're ready to actually write some Lua. Create a file `garrysmod/addons/artery_routelite/data/artery/global/helloworld.txt` @@ -26,6 +26,6 @@ and copy+paste the following code into it. print("Hello, world!") -Now start up garrysmod with the Artery gamemode selected. Head into flatgrass or something. Open your console, you should see "Hello, world!" printed in your console(~)! +Now start up Garrysmod with the Artery gamemode selected. Head into Flatgrass or something. Open your console, you should see "Hello, world!" printed in your console(~)! Next tutorial: @{tut020_nrequire.md} -- cgit v1.2.3-70-g09d2