nrequire("sh_animations.lua") local meta = FindMetaTable("Player") util.AddNetworkString("art_start_animation") util.AddNetworkString("art_stop_animation") util.AddNetworkString("art_start_sequence") util.AddNetworkString("art_end_sequence") function meta:StartAnimation(name) net.Start("art_start_animation") net.WriteEntity(self) net.WriteString(name) net.Broadcast() end function meta:StopAnimation(name) net.Start("art_stop_animation") net.WriteEntity(self) net.WriteString(name) net.Broadcast() end local sequences = {} function meta:StartSequence(name,untilstoped,speed) untilstoped = untilstoped or false speed = speed or 1 local seq, time = self:LookupSequence(name) sequences[self] = sequences[self] or {} if untilstoped then sequences[self] = {CurTime() + 9999999, seq, speed} else sequences[self] = {CurTime() + time, seq, speed} end self:SetCycle(0) net.Start("art_start_sequence") net.WriteEntity(self) net.WriteUInt(seq,31) net.WriteFloat(time) net.WriteBool(untilstoped) net.WriteFloat(speed) net.Broadcast() end function meta:EndSequence(name) sequences[self] = nil net.Start("art_end_sequence") net.WriteEntity(self) net.Broadcast() end return sequences