AddCSLuaFile( "autolua.lua" ) AddCSLuaFile( "shared.lua" ) AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile("nrequire.lua") include( "shared.lua" ) local pmeta = FindMetaTable("Player") --- Loads a player's inventory -- @param json The JSON string to create the player's inventory from function pmeta:LoadInventory(json) local reinv = util.JSONToTable(json) for k,v in pairs(reinv) do self.Inventory[k] = v end print("After loading inventory, player's inventory was") PrintTable(self.Inventory) self:SynchronizeInventory() self:SynchPrayers() if self:HasPrayer("Noob Help") then print("Player had Noob Help, equiping!") net.Start("equiphelpprayer") net.Send(self) else error("Player did not have noob help, inventory was:") PrintTable(self.Inventory) end end