-- --Loads map config form a file -- do return end -- function ART.CreateTownie(tbl) -- local npcent = ents.Create("npc_townie") -- for k,v in pairs(tbl) do -- npcent[k] = v -- end -- npcent:Spawn() -- end -- -- function ART.CreateNavNode(tbl) -- local nodeent = ents.Create("info_townienode") -- assert(tbl ~= nil, "Tried to create a nil navnode") -- for k,v in pairs(tbl) do -- nodeent[k] = v -- end -- nodeent:Spawn() -- end -- -- local removeents = { -- "npc_townie", -- -- "art_chest", -- "info_townienode", -- "npc_shop", -- } -- -- for k,v in pairs(removeents) do -- local eot = ents.FindByClass(v) -- for i,j in pairs(eot) do -- j:Remove() -- end -- end -- -- local mapfields = { -- "navnodes", -- "npcs", -- -- "chests", -- } -- -- local function loadMap() -- for k,v in ipairs(mapfields) do -- local mapname = game.GetMap() -- local fpath = string.format("artery/maps/%s/%s/*", mapname, v) -- local files,dirs = file.Find(fpath,"DATA") -- for i,j in pairs(files) do -- if string.GetExtensionFromFilename(j) ~= "lua" then continue end -- local itempath = string.format("artery/maps/%s/%s/%s", mapname, v, j) -- local itemtxt = file.Read(itempath, "DATA") -- assert(itemtxt ~= nil, "Found a file, but it looks like it can't be compiled:" .. itempath) -- CompileString(itemtxt,itempath)() -- end -- end -- end -- -- hook.Add( "InitPostEntity", "artery_spawnmapnpcs", function() -- loadMap() -- end ) -- -- concommand.Add("artery_reloadmap", function(ply,cmd,args) -- if not ply:IsAdmin() then return end -- for k,v in pairs(removeents) do -- local eot = ents.FindByClass(v) -- for i,j in pairs(eot) do -- j:Remove() -- end -- end -- loadMap() -- end)