# Tut 0x031 ## Metatables ***TODO:*** Consider scraping this tutorial, it no longer is correct or relevant to inventories (Maybe move it under the item's tutorials?) In the last tutorial we saw how to make a simple inventory, but we used a function from Gmod's library that was a bit silly. When we made a copy of our inventory, we used table.Copy() to return a copy separate to the version in the registry. There's nothing wrong with this, but if you have a lot of fields, and default tables in your inventory, this can get quite costly. There's a simple alternative, Lua Metatables. [Programming in Lua](https://www.lua.org/pil/13.html) does a much better job at explaining metatables than I ever could, so take a look at how they use it. We're not going to use all the features they discuss, just 1: the \_\_index method, to replace the DeSerialize() function from @{tut030_inventories.md}. function inv:DeSerialize() local self_copy = {} local mt = { __index = function(table,key) return self[key] end } setmetatable(self_copy,mt) local json = util.JSONToTable(data) for k,v in pairs(json) do local item_name = v[1] local item_data = v[2] local item = item_registry.GetItemFromData(item_name,item_data) self_copy.items[k] = item end for k,v in pair(self_copy.items) do self_copy.weight = self_copy.weight + v.weight end return self_copy end Making this change for our example inventory isn't really a big deal, since we don't have many functions, but it's easy to get to a point where it's beneficial to not copy all the fields of an inventory whenever you need to deserialize it.