# Tut 0x042 ## Too many items In the last tutorial we saw how to create lots and lots of items. Sometimes, you think to yourself "that's way too many", and when you do, you simplify. Rougelike games have a tendency to have attributes associated with items. Commonly, "blessed", "normal", and "cursed". In this tutorial, we'll be using the technique discussed in @{tut021_detouring.md} to give every item one of these stats by overrideing @{item.lua.RegisterItem} the Serialize() and DeSerialize() methods to give every item a little extra data. garrysmod/addons/artery\_rougelite/data/artery/global/item\_attributes.txt local itm = nrequire("item.lua") local log = nrequire("log.lua") local oldregister = itm.RegisterItem function itm.RegisterItem(itemtbl) local oldserialize = itemtbl.Serialize local olddeserialize = itemtbl.DeSerialize --Add a single character "b" "n" or "c" to an item's serialize to tell us if it's blessed, normal, or cursed function itemtbl.Serialize(self) local firstchar = "n" if self.attribute == 1 then firstchar = "b" elseif self.attribute == -1 firstchar = "c" end return firstchar .. oldserialize(self) end --Note that we've added a "attribute" field to each item, which is 1 if blessed, -1 if cursed, and anything else is normal. function itemtbl.DeSerialize(self,data) local firstchar = string.sub(data,0,1) local rest = string.sub(data,1) olddeserialize(self,rest) if firstchar == "b" then self.attribute = 1 elseif firstchar == "c" then self.attribute = -1 elseif firstchar == "n" then -- Notice above, the item dosn't nessessarilly need a .attribute field. self.attribute = nil else log.error("Deserialized with unknown first character: " .. firstchar) end end end