if engine.ActiveGamemode() ~= "sandbox" then return end ENT.Type = "anim" ENT.Base = "base_entity" ENT.PrintName= "Huntable Spawn" ENT.Author= "Apickx" ENT.Contact= "cogarr.net" ENT.Purpose= "Set a point that npc's can spawn at" ENT.Instructions= "Put a few of these down out of sight" ENT.Spawnable = true ENT.AdminSpawnable = false ENT.Category = "Artery"