if engine.ActiveGamemode() ~= "sandbox" then return end --[[ This entity gives townies things to do ]] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include("shared.lua") function ENT:Initialize() self:SetModel("models/Combine_Helicopter/helicopter_bomb01.mdl") self:SetMoveType(MOVETYPE_NONE) self:SetSolid(SOLID_NONE) self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) --self:SetNoDraw(true) self:SetPos(self.Position) end