if engine.ActiveGamemode() ~= "sandbox" then return end ENT.Base = "base_entity" //WS stuff ENT.Drops = nil ENT.OnDammage = nil ENT.Speed = 0 ENT.Model = nil ENT.Behave = nil ENT.Act = nil ENT.Editable = true /*--------------------------------------------------------- Name: OnRemove Desc: Called just before entity is deleted ---------------------------------------------------------*/ function ENT:OnRemove() end function ENT:DoActivity(npc) if not self.onActivity() then print("Node without activity, this might be an error!") end end