if engine.ActiveGamemode() ~= "sandbox" then return end ENT.Base = "base_entity" ENT.PrintName= "Programmable base" ENT.Author= "Apickx" ENT.Contact= "cogarr.net" ENT.Purpose= "A base for other programmables" ENT.Instructions= "Don't use this probably!" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.Category = "Artery"