--[[ A hunting ground zone will occasionally spawn a monster near a player that will go attack the player ]] zones.RegisterClass("artery_shipyard",Color(238,238,255)) --Use this to set default properties. Only called on server. hook.Add("OnZoneCreated","artery_outpost",function(zone,class,zoneID) if class == "artery_shipyard" then zone.datatbl = {} zone.datatbl.control = ents.Create("art_shipyardcontrol") zone.datatbl.control:SetPos(Entity(1):GetPos()) zone.datatbl.control:Spawn() zone.datatbl.control.Zone = zoneID end end) -- Use this hook to let a player change a zone after making it or with the edit tool. -- class is zone.class, zone is the zone's full table, DPanel is a panel to parent your things to, zoneID is the zone's ID, DFrame is the whole frame. -- Return your preferred width and height for the panel and the frame will size to it. hook.Add("ShowZoneOptions","artery_shipyard",function(zone,class,DPanel,zoneID,DFrame) if class == "artery_shipyard" then local w,h = 500, 400 local scroll = vgui.Create( "DScrollPanel",DPanel) scroll:Dock(FILL) function synctbl() net.Start("artery_shipyard_settbl") net.WriteFloat(zoneID) net.WriteTable(zone.datatbl) net.SendToServer() end print("Displaying table, my table is") PrintTable(zone.datatbl) local shipinstr = vgui.Create("DLabel",DPanel) shipinstr:Dock(TOP) shipinstr:SetText("Find the control entity, and palce it somewhere reasonable.") shipinstr:SetDark(true) shipinstr:SizeToContents() return w, h -- Specify the width and height for the DPanel container. The frame will resize accordingly. end end) if SERVER then util.AddNetworkString("artery_shipyard_settbl") net.Receive("artery_shipyard_settbl",function(len,ply) print("Server change received!") local id, new = net.ReadFloat(), net.ReadTable() print("New table is:") PrintTable(new) if not ply:IsAdmin() then return end local zone = zones.List[id] zone.datatbl = new if new.Name then zone.Name = new.Name end zones.Sync() end) end