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![logo](https://cogarr.net/files/alex/brokenengine_small.png)
-Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.org/wordpress), [Irrlicht](irrlicht.sourceforge.net), [Lua](www.lua.org), and [various](nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine.
+Broken Engine is a hobby game engine that glues [Bullet Physics](https://bulletphysics.org/wordpress), [Irrlicht](https://irrlicht.sourceforge.net), [Lua](https://www.lua.org), and [various](https://nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine.
## Download
Binaries for Windows are available from the [here](https://cicd.cogarr.net/archive/brokengine-win/latest/brokengine_client.zip)
Binaries for Linux can be built:
-1. Use [git](git-scm.com) to download this repository with submodules `git clone --recurse-submodules https://cogarr.net/source/cgit.cgi/brokengine`
+1. Use [git](https://git-scm.com) to download this repository with submodules `git clone --recurse-submodules https://cogarr.net/source/cgit.cgi/brokengine`
2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make DEBUG=true`
1. For some god-awful reason, when useing MSYS2 under windows, you need to define MSYSTEM=MINGW64 as an environment variable to get luajit to compile. `set MSYSTEM=MINGW64`
3. Binaries can be found in bin/(client|server)/bin/