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path: root/src/client/lua_api/scene/igeneric.cpp
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* Updates for mdocAlexander2020-06-29
| | | | Also more tests
* Various updatesAlexander2019-10-27
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* Make consistent iscenenode functionsAlexander2019-02-10
| | | | | | Changed the inode->setmaterial() call to be more consistent with the rest of the engine. Also added some documentation for generic nodes in a new classmod: iscenenode
* Refactored code and added libraryAlexander Pickering2018-11-01
| | | | | | | | | Physics code for models now lives in the shared directory. To get file loading without irrlicht, a single-file header library (lib/tinyobjloader-c) was added. Metatables for generics and physics generics have also been seperated out.
* Removed some dead codeAlexander Pickering2018-06-30
| | | | Removed a lot of commented out old code
* Warning-less buildAlexander Pickering2018-06-30
| | | | All compile warning for -Wall have been fixed
* Simplified makefileAlexander Pickering2018-06-28
| | | | | Made makefile much simpiler, added option to build dynamically with DEBUG=true
* Fixed the procedural texturesAlexander Pickering2018-03-27
| | | | Procedural textures are now completely working.
* Added IGUIImagesAlexander Pickering2018-03-09
| | | | Added the ability to display itextures on the gui
* Major updateAlexander Pickering2017-12-26
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* Added static physics thingsAlexander Pickering2017-07-15
| | | | | | | | | | Added some phyics stuff! woo! * Added physics models from file * Added physics boxes * Added a maya camera * Added lights * Various refactoring
* Added getpos and setpos functions for scene nodesAlexander Pickering2017-04-10