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* Moved meta table for scene generics into the generics headerAlexander Pickering2018-10-03
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* Started refactoring phys modelAlexander Pickering2018-10-03
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* Changed and added some methods for generic gui elements.Alexander Pickering2018-10-03
| | | | | | Changed getabsrect() to now return getAbsolutePosition() Added getabsclippingrect() to return what getabsrect used to return Added getrelrect() to return getRelativePosition()
* Added a raytest methods for physicsAlexander Pickering2018-09-29
| | | | Added a phys.raytest(vector3 from, vector3 to) :: boolean hasHit
* Added getvelocity() and setvelocity()Alexander Pickering2018-09-29
| | | | | | Added methods * physgeneric:getvelocity() :: vector3 * physgeneric:setvelocity(vector3)
* cbphysbox now uses generic functionsAlexander Pickering2018-09-23
| | | | cbphysbox now uses the functions defined in bphysgeneric
* Started moving generic physics into it's own fileAlexander Pickering2018-09-23
| | | | | | Created bphysgeneric that holds all the shared code for bullet rigidbodies. It needs to be included in any structs that have a rigidbody field.
* Added documentationAlexander Pickering2018-09-10
| | | | | | Also added treeview guielemnt Also added ifilesystem guielement Also added io library
* Fixed wchar_t not being null terminatedAlexander Pickering2018-08-31
| | | | | | Occasionally wierd characters would show in place of a window title or button label, this was due to whcar_t s missing their sentinal characters.
* Added spin box gui elementAlexander Pickering2018-08-31
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* Added file open dialogAlexander Pickering2018-08-31
| | | | Added a file open dialog to the gui library
* reoganizationAlexander Pickering2018-08-19
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* lintingAlexander Pickering2018-08-12
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* Modified loading to only load the stuff still in the engineAlexander Pickering2018-08-12
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* Added color selector elementAlexander Pickering2018-08-12
| | | | Added a color selector gui element
* Changed files to use the common iguielement registryAlexander Pickering2018-08-12
| | | | | Files now use the registry defined in iguielement, so they are all in sync.
* Deleted old skin and util filesAlexander Pickering2018-08-12
| | | | | Skin file needs to be rewritten, util files has been moved to shared/lua_api/common.cpp
* Modified iguielement to export it's functionsAlexander Pickering2018-08-12
| | | | | Other gui elements can now register all the base igui functions by registering iguielement_m from iguielement.hpp
* Various updatesAlexander Pickering2018-08-11
| | | | | | Edit boxes can have their contents retreived Fixed a typo for edit box methods various updates to the net api
* Buttons can be parrented to elementsAlexander Pickering2018-08-05
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* Added an editboxAlexander Pickering2018-07-31
| | | | Added bindings to Irrlicht's EditBox gui element.
* Removed some dead codeAlexander Pickering2018-06-30
| | | | Removed a lot of commented out old code
* Warning-less buildAlexander Pickering2018-06-30
| | | | All compile warning for -Wall have been fixed
* Simplified makefileAlexander Pickering2018-06-28
| | | | | Made makefile much simpiler, added option to build dynamically with DEBUG=true
* Updated coreAlexander Pickering2018-06-22
| | | | Updated all core files to prepare for tech demo
* Various additionsAlexander Pickering2018-05-28
| | | | Various additions, updates, and bugfixes while making mahjong solitare.
* Fixed some warnings in iguiwindowAlexander Pickering2018-04-11
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* Made gui windows use metatablesAlexander Pickering2018-04-11
| | | | GUI windows now use metatables, onClose() renamed to close()
* GUI buttons use metatablesAlexander Pickering2018-04-11
| | | | | GUI buttons now use metatables, and are dependent on some of the shared code. Makefile updated accordingly
* Fixed the procedural texturesAlexander Pickering2018-03-27
| | | | Procedural textures are now completely working.
* Added IGUIImagesAlexander Pickering2018-03-09
| | | | Added the ability to display itextures on the gui
* Major updateAlexander Pickering2017-12-26
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* Lots of updatesAlexander Pickering2017-10-28
| | | | | | | | | | | * Networking is finally working * Started moveing physics into the shared domain * Streams now have a readString() and writeString() method * streams are passed to the lua context for networking * Refactored cameras and physboxes to use metatables * Finally wrote the pushvector3* and popvector3* methods * Fixed a few crashes in ;main * Deleted a lot of code
* Started refactoringAlexander Pickering2017-10-18
| | | | | | | | * Finished a basic server * Changed from ZMQ to nanomsg (basically the same though) * Moved some repeated code from the client/server directories into "shared" * Edited makefile to reflect new dependencies
* Added gui windowAlexander Pickering2017-07-29
| | | | Bound irrlicht's IGUIWindow to lua
* Added static physics thingsAlexander Pickering2017-07-15
| | | | | | | | | | Added some phyics stuff! woo! * Added physics models from file * Added physics boxes * Added a maya camera * Added lights * Various refactoring
* Lots of changesAlexander Pickering2017-07-04
| | | | | | * client no longer crashes when closed * started work on adding physics types * some bugfixes to core lua api
* Added getpos and setpos functions for scene nodesAlexander Pickering2017-04-10
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* Initial commitAlexander Pickering2016-11-01