| Commit message (Collapse) | Author | Age |
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Physics code for models now lives in the shared directory.
To get file loading without irrlicht, a single-file header library
(lib/tinyobjloader-c) was added.
Metatables for generics and physics generics have also been
seperated out.
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Added a GAME.exit() function
Added some bare bones unit tests
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Added documentation for luadoc for
* io.*
* phys.*
* video.*
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Added documentation for several gui elements
also moved documentation of generic iguielements
to an iguielement class
Also added a setvisible() function to iguielements
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Changed getabsrect() to now return getAbsolutePosition()
Added getabsclippingrect() to return what getabsrect used to return
Added getrelrect() to return getRelativePosition()
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Added a phys.raytest(vector3 from, vector3 to) :: boolean hasHit
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Added methods
* physgeneric:getvelocity() :: vector3
* physgeneric:setvelocity(vector3)
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cbphysbox now uses the functions defined in bphysgeneric
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Created bphysgeneric that holds all the shared code for bullet
rigidbodies. It needs to be included in any structs that have
a rigidbody field.
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Also added treeview guielemnt
Also added ifilesystem guielement
Also added io library
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Occasionally wierd characters would show in place of a window
title or button label, this was due to whcar_t s missing
their sentinal characters.
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Added a file open dialog to the gui library
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Added a color selector gui element
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Files now use the registry defined in iguielement, so they are
all in sync.
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Skin file needs to be rewritten, util files has been moved to
shared/lua_api/common.cpp
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Other gui elements can now register all the base igui functions
by registering iguielement_m from iguielement.hpp
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Edit boxes can have their contents retreived
Fixed a typo for edit box methods
various updates to the net api
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Added bindings to Irrlicht's EditBox gui element.
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Removed a lot of commented out old code
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All compile warning for -Wall have been fixed
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Made makefile much simpiler, added option to build dynamically with
DEBUG=true
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Updated all core files to prepare for tech demo
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Various additions, updates, and bugfixes while making mahjong solitare.
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GUI windows now use metatables, onClose() renamed to close()
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GUI buttons now use metatables, and are dependent on some of the
shared code. Makefile updated accordingly
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Procedural textures are now completely working.
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Added the ability to display itextures on the gui
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* Networking is finally working
* Started moveing physics into the shared domain
* Streams now have a readString() and writeString() method
* streams are passed to the lua context for networking
* Refactored cameras and physboxes to use metatables
* Finally wrote the pushvector3* and popvector3* methods
* Fixed a few crashes in ;main
* Deleted a lot of code
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* Finished a basic server
* Changed from ZMQ to nanomsg (basically the same though)
* Moved some repeated code from the client/server directories into
"shared"
* Edited makefile to reflect new dependencies
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Bound irrlicht's IGUIWindow to lua
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Added some phyics stuff! woo!
* Added physics models from file
* Added physics boxes
* Added a maya camera
* Added lights
* Various refactoring
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* client no longer crashes when closed
* started work on adding physics types
* some bugfixes to core lua api
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