| Commit message (Collapse) | Author | Age |
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Also more tests
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Added convext shape casts, still a little broken, but it might be
just broken bullet side.
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Add a raycast like function, which can cast shapes. phys.shapecast(),
along with a shape structure needed to call this function.
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Also properly deleted some old files that were sill
around
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Move all the physics code into the shared directory,
and fix the ghost objects (aabb only)
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Added a new element for client gui: iguicombobox
Added a part of the engine specifically for the server
so server is no longer just a stripped down client
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Changed the inode->setmaterial() call to be more consistent with
the rest of the engine. Also added some documentation for generic
nodes in a new classmod: iscenenode
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Corrected the callback "onChanged" for edit boxes
Also added a set_multiline(boolean) function, which sets if the
textbox is multiline or not.
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Started working on some of the harder parts of building dependencies
with the makefile. bullet, irrlicht, and luajit all currently are
built automatically on windows under msys2
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Replaced various "make" calls in the makefile with $(MAKE)
Replaced a few __mingw_printf with just printf
Added some instructions to the readme
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Physics code for models now lives in the shared directory.
To get file loading without irrlicht, a single-file header library
(lib/tinyobjloader-c) was added.
Metatables for generics and physics generics have also been
seperated out.
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Added a GAME.exit() function
Added some bare bones unit tests
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Added documentation for luadoc for
* io.*
* phys.*
* video.*
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Added documentation for several gui elements
also moved documentation of generic iguielements
to an iguielement class
Also added a setvisible() function to iguielements
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Changed getabsrect() to now return getAbsolutePosition()
Added getabsclippingrect() to return what getabsrect used to return
Added getrelrect() to return getRelativePosition()
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Added a phys.raytest(vector3 from, vector3 to) :: boolean hasHit
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Added methods
* physgeneric:getvelocity() :: vector3
* physgeneric:setvelocity(vector3)
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cbphysbox now uses the functions defined in bphysgeneric
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Created bphysgeneric that holds all the shared code for bullet
rigidbodies. It needs to be included in any structs that have
a rigidbody field.
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Also added treeview guielemnt
Also added ifilesystem guielement
Also added io library
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Occasionally wierd characters would show in place of a window
title or button label, this was due to whcar_t s missing
their sentinal characters.
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Added a file open dialog to the gui library
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Added a color selector gui element
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Files now use the registry defined in iguielement, so they are
all in sync.
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Skin file needs to be rewritten, util files has been moved to
shared/lua_api/common.cpp
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Other gui elements can now register all the base igui functions
by registering iguielement_m from iguielement.hpp
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Edit boxes can have their contents retreived
Fixed a typo for edit box methods
various updates to the net api
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