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path: root/src/client/lua_api
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* Fix typoAlexander M Pickering2023-09-17
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* Add constants for debugingAlexander M Pickering2023-09-17
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* Add documentation for creating a scene nodeAlexander M Pickering2023-09-17
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* Fix minor bug with inode:remove()Alexander M Pickering2023-09-17
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* Add a setimage method for iguibuttonsAlexander M Pickering2023-09-17
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* Add function setminsize() for iguielementsAlexander M Pickering2023-04-30
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* Remove prints in gameloopAlexander M Pickering2023-04-17
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* Use an older name for luaL_regAlexander M Pickering2023-03-07
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* Fix typoAlexander M Pickering2023-03-07
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* Minor bugfixes, preparing to overhaulAlexander M Pickering2022-07-04
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* Add documentationAlexander M Pickering2021-10-27
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* Correct documentationAlexander M Pickering2021-10-27
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* Add documentation to the file dialogAlexander M Pickering2021-10-26
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* Updates for mdocAlexander2020-06-29
| | | | Also more tests
* Various progress for 1klutzAlexander2020-06-10
| | | | | Added convext shape casts, still a little broken, but it might be just broken bullet side.
* Add a shape castAlexander2020-06-02
| | | | | Add a raycast like function, which can cast shapes. phys.shapecast(), along with a shape structure needed to call this function.
* various updatesAlexander2020-05-18
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* Various updatesAlexander2019-10-27
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* Modified files to work with new builds systemAlexander Pickering2019-07-08
| | | | | Also properly deleted some old files that were sill around
* Major refactor of physics codeAlexander2019-06-26
| | | | | Move all the physics code into the shared directory, and fix the ghost objects (aabb only)
* updatesAlexander2019-04-24
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* Added new element, added server-specific code for networkingAlexander2019-02-10
| | | | | | Added a new element for client gui: iguicombobox Added a part of the engine specifically for the server so server is no longer just a stripped down client
* Make consistent iscenenode functionsAlexander2019-02-10
| | | | | | Changed the inode->setmaterial() call to be more consistent with the rest of the engine. Also added some documentation for generic nodes in a new classmod: iscenenode
* Corrected callback and added function for editboxAlexander2019-02-10
| | | | | | Corrected the callback "onChanged" for edit boxes Also added a set_multiline(boolean) function, which sets if the textbox is multiline or not.
* Gui windows are now opaque by default.Alexander2019-01-19
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* Completed merge, everything should build under windows now.Alexander2019-01-10
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| * Started automating makefileAlexander2019-01-09
| | | | | | | | | | | | Started working on some of the harder parts of building dependencies with the makefile. bullet, irrlicht, and luajit all currently are built automatically on windows under msys2
| * Various fixes to get things working under msys2Alexander Pickering2018-12-18
| | | | | | | | | | | | Replaced various "make" calls in the makefile with $(MAKE) Replaced a few __mingw_printf with just printf Added some instructions to the readme
* | Moved the define constant definition into common/shared headerAlexander2019-01-09
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* Added Kinematic Character ControllersAlexander Pickering2018-11-07
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* Refactored code and added libraryAlexander Pickering2018-11-01
| | | | | | | | | Physics code for models now lives in the shared directory. To get file loading without irrlicht, a single-file header library (lib/tinyobjloader-c) was added. Metatables for generics and physics generics have also been seperated out.
* More consistent whitespaceAlexander Pickering2018-10-31
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* Started on unit testsAlexander Pickering2018-10-31
| | | | | Added a GAME.exit() function Added some bare bones unit tests
* Added more documentationAlexander Pickering2018-10-31
| | | | | | | Added documentation for luadoc for * io.* * phys.* * video.*
* Fixed loading physics modelsAlexander Pickering2018-10-31
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* Added more documentationAlexander Pickering2018-10-20
| | | | | | | | Added documentation for several gui elements also moved documentation of generic iguielements to an iguielement class Also added a setvisible() function to iguielements
* Moved meta table for scene generics into the generics headerAlexander Pickering2018-10-03
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* Started refactoring phys modelAlexander Pickering2018-10-03
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* Changed and added some methods for generic gui elements.Alexander Pickering2018-10-03
| | | | | | Changed getabsrect() to now return getAbsolutePosition() Added getabsclippingrect() to return what getabsrect used to return Added getrelrect() to return getRelativePosition()
* Added a raytest methods for physicsAlexander Pickering2018-09-29
| | | | Added a phys.raytest(vector3 from, vector3 to) :: boolean hasHit
* Added getvelocity() and setvelocity()Alexander Pickering2018-09-29
| | | | | | Added methods * physgeneric:getvelocity() :: vector3 * physgeneric:setvelocity(vector3)
* cbphysbox now uses generic functionsAlexander Pickering2018-09-23
| | | | cbphysbox now uses the functions defined in bphysgeneric
* Started moving generic physics into it's own fileAlexander Pickering2018-09-23
| | | | | | Created bphysgeneric that holds all the shared code for bullet rigidbodies. It needs to be included in any structs that have a rigidbody field.
* Added documentationAlexander Pickering2018-09-10
| | | | | | Also added treeview guielemnt Also added ifilesystem guielement Also added io library
* Fixed wchar_t not being null terminatedAlexander Pickering2018-08-31
| | | | | | Occasionally wierd characters would show in place of a window title or button label, this was due to whcar_t s missing their sentinal characters.
* Added spin box gui elementAlexander Pickering2018-08-31
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* Added file open dialogAlexander Pickering2018-08-31
| | | | Added a file open dialog to the gui library
* reoganizationAlexander Pickering2018-08-19
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* lintingAlexander Pickering2018-08-12
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* Modified loading to only load the stuff still in the engineAlexander Pickering2018-08-12
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