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path: root/src/shared/lua_api/load_phys.cpp
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* Actually revert the change, it was a problem in downstream.Alexander M Pickering2024-03-02
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* Actually return a normalized vector from shapecastAlexander M Pickering2024-03-02
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* Various progress for 1klutzAlexander2020-06-10
| | | | | Added convext shape casts, still a little broken, but it might be just broken bullet side.
* Add a shape castAlexander2020-06-02
| | | | | Add a raycast like function, which can cast shapes. phys.shapecast(), along with a shape structure needed to call this function.
* Various updatesAlexander2019-10-27
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* updatesAlexander2019-04-24
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* Corrected networking examplesAlexander2019-02-10
| | | | | | | | | changed the api for interacting with sockets, sockets now have a callback, `socket:receive(function(stream) ... end)`, which they can use to decide what to do when called. Sockets also have a block:recv() function, which will block EVERYTHING until the socket receives data. This should probably not be used.
* Moved the define constant definition into common/shared headerAlexander2019-01-09
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* Added Kinematic Character ControllersAlexander Pickering2018-11-07
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* Refactored code and added libraryAlexander Pickering2018-11-01
| | | | | | | | | Physics code for models now lives in the shared directory. To get file loading without irrlicht, a single-file header library (lib/tinyobjloader-c) was added. Metatables for generics and physics generics have also been seperated out.
* Added IGUIImagesAlexander Pickering2018-03-09
| | | | Added the ability to display itextures on the gui
* Lots of updatesAlexander Pickering2017-10-28
* Networking is finally working * Started moveing physics into the shared domain * Streams now have a readString() and writeString() method * streams are passed to the lua context for networking * Refactored cameras and physboxes to use metatables * Finally wrote the pushvector3* and popvector3* methods * Fixed a few crashes in ;main * Deleted a lot of code