| Commit message (Collapse) | Author | Age |
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Tinyobjloader-c modified it's api(backwards incompatable),
modify the call to fit the new api.
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Also more tests
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Added convext shape casts, still a little broken, but it might be
just broken bullet side.
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Add a raycast like function, which can cast shapes. phys.shapecast(),
along with a shape structure needed to call this function.
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Also properly deleted some old files that were sill
around
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Move all the physics code into the shared directory,
and fix the ghost objects (aabb only)
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changed the api for interacting with sockets, sockets
now have a callback, `socket:receive(function(stream) ... end)`, which
they can use to decide what to do when called.
Sockets also have a block:recv() function, which will block EVERYTHING
until the socket receives data. This should probably not be used.
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Added a header for pusherrorfunc(lua_State* L)
to the shared/lua_api/common.hpp header
also deleted some prints, and fixed a bug that would
show up in an edge case of printing error messages.
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Started working on some of the harder parts of building dependencies
with the makefile. bullet, irrlicht, and luajit all currently are
built automatically on windows under msys2
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Replaced various "make" calls in the makefile with $(MAKE)
Replaced a few __mingw_printf with just printf
Added some instructions to the readme
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Physics code for models now lives in the shared directory.
To get file loading without irrlicht, a single-file header library
(lib/tinyobjloader-c) was added.
Metatables for generics and physics generics have also been
seperated out.
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Added an error handeling function to avoid crashes on errors in
callbacked handeled code (ex, error in button press)
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Used an alternate constructor for physics boxes that gives more
control over the phys box
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Also added treeview guielemnt
Also added ifilesystem guielement
Also added io library
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Edit boxes can have their contents retreived
Fixed a typo for edit box methods
various updates to the net api
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Added bindings to Irrlicht's EditBox gui element.
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Moved the networking code from nanomsg to nanomsg-next-gen.
Created/Renamed/Documented some constants related to networking.
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Added some of the documentation for the net library
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All compile warning for -Wall have been fixed
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Made makefile much simpiler, added option to build dynamically with
DEBUG=true
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Updated all core files to prepare for tech demo
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Various additions, updates, and bugfixes while making mahjong solitare.
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Added the ability to display itextures on the gui
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* Networking is finally working
* Started moveing physics into the shared domain
* Streams now have a readString() and writeString() method
* streams are passed to the lua context for networking
* Refactored cameras and physboxes to use metatables
* Finally wrote the pushvector3* and popvector3* methods
* Fixed a few crashes in ;main
* Deleted a lot of code
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* Finished a basic server
* Changed from ZMQ to nanomsg (basically the same though)
* Moved some repeated code from the client/server directories into
"shared"
* Edited makefile to reflect new dependencies
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