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* Start work on getting tests to runAlexander M Pickering2023-11-24
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* Try something to fix z buffer problemsAlexander M Pickering2023-09-18
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* another fix for debug flagsAlexander M Pickering2023-09-17
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* fix debug flags functionAlexander M Pickering2023-09-17
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* Fix typoAlexander M Pickering2023-09-17
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* Add constants for debugingAlexander M Pickering2023-09-17
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* Add documentation for creating a scene nodeAlexander M Pickering2023-09-17
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* Fix minor bug with inode:remove()Alexander M Pickering2023-09-17
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* Add a setimage method for iguibuttonsAlexander M Pickering2023-09-17
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* Add function setminsize() for iguielementsAlexander M Pickering2023-04-30
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* Remove prints in gameloopAlexander M Pickering2023-04-17
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* Better error messages during initalizationAlexander M Pickering2023-04-16
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* Uncomment event loop printsAlexander M Pickering2023-04-15
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* Create device staticallyAlexander M Pickering2023-04-15
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* Different initalizationAlexander M Pickering2023-04-14
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* Don't free the temporary settings objectAlexander M Pickering2023-04-14
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* Switch back to complicated device initAlexander M Pickering2023-04-14
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* Create a static irrlicht deviceAlexander M Pickering2023-04-14
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* Only use c++ threads if they're supported by the compilerAlexander M Pickering2023-04-14
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* Additional headersAlexander M Pickering2023-04-14
| | | | add the <chrono> and <thread> headers to the server's main file
* Fix another typoAlexander M Pickering2023-03-07
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* Use an older name for luaL_regAlexander M Pickering2023-03-07
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* Fix typoAlexander M Pickering2023-03-07
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* API update to tinyobjAlexander M Pickering2022-08-07
| | | | Update to tinyobj makes minor changes to the API
* Minor bugfixes, preparing to overhaulAlexander M Pickering2022-07-04
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* commit to back up work before movingAlexander M Pickering2021-12-17
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* Add documentationAlexander M Pickering2021-10-27
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* Correct documentationAlexander M Pickering2021-10-27
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* Add documentation to the file dialogAlexander M Pickering2021-10-26
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* Added more debuggingAlexander M Pickering2021-10-26
| | | | | Add some more print statements when we're starting up to get a better idea of what's failing.
* Updates to model loader to work with new apiAlexander2020-06-29
| | | | | Tinyobjloader-c modified it's api(backwards incompatable), modify the call to fit the new api.
* Updates for mdocAlexander2020-06-29
| | | | Also more tests
* Various progress for 1klutzAlexander2020-06-10
| | | | | Added convext shape casts, still a little broken, but it might be just broken bullet side.
* Add a shape castAlexander2020-06-02
| | | | | Add a raycast like function, which can cast shapes. phys.shapecast(), along with a shape structure needed to call this function.
* various updatesAlexander2020-05-18
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* Various updatesAlexander2019-10-27
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* Modified files to work with new builds systemAlexander Pickering2019-07-08
| | | | | Also properly deleted some old files that were sill around
* Major refactor of physics codeAlexander2019-06-26
| | | | | Move all the physics code into the shared directory, and fix the ghost objects (aabb only)
* updatesAlexander2019-04-24
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* Added new element, added server-specific code for networkingAlexander2019-02-10
| | | | | | Added a new element for client gui: iguicombobox Added a part of the engine specifically for the server so server is no longer just a stripped down client
* Make consistent iscenenode functionsAlexander2019-02-10
| | | | | | Changed the inode->setmaterial() call to be more consistent with the rest of the engine. Also added some documentation for generic nodes in a new classmod: iscenenode
* Corrected callback and added function for editboxAlexander2019-02-10
| | | | | | Corrected the callback "onChanged" for edit boxes Also added a set_multiline(boolean) function, which sets if the textbox is multiline or not.
* Corrected networking examplesAlexander2019-02-10
| | | | | | | | | changed the api for interacting with sockets, sockets now have a callback, `socket:receive(function(stream) ... end)`, which they can use to decide what to do when called. Sockets also have a block:recv() function, which will block EVERYTHING until the socket receives data. This should probably not be used.
* Added the pusherrfunc into the common lua functionsAlexander2019-02-10
| | | | | | | | Added a header for pusherrorfunc(lua_State* L) to the shared/lua_api/common.hpp header also deleted some prints, and fixed a bug that would show up in an edge case of printing error messages.
* Gui windows are now opaque by default.Alexander2019-01-19
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* Refactored callback handlerAlexander2019-01-19
| | | | | Callback handler now calls the callMouse() function instead of duplicating the code in that function.
* Completed merge, everything should build under windows now.Alexander2019-01-10
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| * Started automating makefileAlexander2019-01-09
| | | | | | | | | | | | Started working on some of the harder parts of building dependencies with the makefile. bullet, irrlicht, and luajit all currently are built automatically on windows under msys2
| * Various fixes to get things working under msys2Alexander Pickering2018-12-18
| | | | | | | | | | | | Replaced various "make" calls in the makefile with $(MAKE) Replaced a few __mingw_printf with just printf Added some instructions to the readme
* | Moved the define constant definition into common/shared headerAlexander2019-01-09
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