From 3b6e505f0d5ac7133ac379a5be36e19479604a54 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Tue, 3 Jul 2018 20:23:01 -0600 Subject: Started working on documentation Useing ldoc --- doc/index.html | 423 ++++++++++++++++++++++++++++++++++++++++++++++ doc/ldoc.css | 303 +++++++++++++++++++++++++++++++++ doc/net/create_socket.md | 0 doc/topics/readme.md.html | 81 +++++++++ 4 files changed, 807 insertions(+) create mode 100644 doc/index.html create mode 100644 doc/ldoc.css create mode 100644 doc/net/create_socket.md create mode 100644 doc/topics/readme.md.html (limited to 'doc') diff --git a/doc/index.html b/doc/index.html new file mode 100644 index 0000000..517b2c9 --- /dev/null +++ b/doc/index.html @@ -0,0 +1,423 @@ + + + + + Reference + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ +

Module net

+

The net library +Exposes various structs, constants, and functions for passing messages

+

+ + +

Functions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
stream:readint ()Read an integer from the stream
stream:readdouble ()Read double percision float from the stream
stream:readdata (size)Read some data from the stream
stream:readstring ()Read a string from the stream
stream:writeint (i)Write an integer to the stream
stream:writedouble (d)Write a double percision float to the stream
stream:writedata (d)Write some data to the stream
stream:writestring (s)Write a string to the stream
socket:bind (where)
receive (message, callback)
newsocket ()
+

Tables

+ + + + + +
socket
+ +
+
+ + +

Functions

+ +
+
+ + stream:readint () +
+
+ Read an integer from the stream + + + + +

Returns:

+
    + + number + The number read from the stream +
+ + + + +
+
+ + stream:readdouble () +
+
+ Read double percision float from the stream + + + + +

Returns:

+
    + + number + The number read from the stream +
+ + + + +
+
+ + stream:readdata (size) +
+
+ Read some data from the stream + + + +

Parameters:

+
    +
  • size + number + The size of the data to read from the stream +
  • +
+ +

Returns:

+
    + + string + The data read from the stream +
+ + + + +
+
+ + stream:readstring () +
+
+ Read a string from the stream + + + + +

Returns:

+
    + + string + The string read from the stream +
+ + + + +
+
+ + stream:writeint (i) +
+
+ Write an integer to the stream + + + +

Parameters:

+
    +
  • i + number + The integer to write to the stream +
  • +
+ + + + + +
+
+ + stream:writedouble (d) +
+
+ Write a double percision float to the stream + + + +

Parameters:

+
    +
  • d + number + The number to write to the stream +
  • +
+ + + + + +
+
+ + stream:writedata (d) +
+
+ Write some data to the stream + + + +

Parameters:

+
    +
  • d + number + The number to write to the stream +
  • +
+ +

Returns:

+
    + + number + The number of bytes written to the stream +
+ + + + +
+
+ + stream:writestring (s) +
+
+ Write a string to the stream + + + +

Parameters:

+
    +
  • s + string + The string to the stream +
  • +
+ + + + + +
+
+ + socket:bind (where) +
+
+ + + + +

Parameters:

+
    +
  • where + string + Where to connect this socket to +
  • +
+ + + + +

Usage:

+
    +
    local s = net.newsocket()
    +s:bind("127.0.0.1")
    +s:receive("ping",function(stream)
    +	print(instream:readstring())
    +end)
    +local c = net.newsocket()
    +c:connect("127.0.0.1")
    +
+ +
+
+ + receive (message, callback) +
+
+ + + + +

Parameters:

+
    +
  • message + string + The message to bind this function to +
  • +
  • callback + function + The function to call when this message is received +
  • +
+ + + + + +
+
+ + newsocket () +
+
+ + +

domain:

+
    + shared +
+ + +

Returns:

+
    + + net.socket +
+ + + + +
+
+

Tables

+ +
+
+ + socket +
+
+ + +

domain:

+
    + shared +
+ +

Fields:

+
    +
  • fd + +
  • +
+ + + + + +
+
+ + +
+
+
+generated by LDoc 1.4.6 +Last updated 2018-07-03 16:38:22 +
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+ + diff --git a/doc/ldoc.css b/doc/ldoc.css new file mode 100644 index 0000000..52c4ad2 --- /dev/null +++ b/doc/ldoc.css @@ -0,0 +1,303 @@ +/* BEGIN RESET + +Copyright (c) 2010, Yahoo! Inc. 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padding-top: 1em;} +dl.table dd, dl.function dd {padding-bottom: 1em; margin: 10px 0 0 20px;} +dl.table h3, dl.function h3 {font-size: .95em;} + +/* stop sublists from having initial vertical space */ +ul ul { margin-top: 0px; } +ol ul { margin-top: 0px; } +ol ol { margin-top: 0px; } +ul ol { margin-top: 0px; } + +/* make the target distinct; helps when we're navigating to a function */ +a:target + * { + background-color: #FF9; +} + + +/* styles for prettification of source */ +pre .comment { color: #558817; } +pre .constant { color: #a8660d; } +pre .escape { color: #844631; } +pre .keyword { color: #aa5050; font-weight: bold; } +pre .library { color: #0e7c6b; } +pre .marker { color: #512b1e; background: #fedc56; font-weight: bold; } +pre .string { color: #8080ff; } +pre .number { color: #f8660d; } +pre .operator { color: #2239a8; font-weight: bold; } +pre .preprocessor, pre .prepro { color: #a33243; } +pre .global { color: #800080; } +pre .user-keyword { color: #800080; } +pre .prompt { color: #558817; } +pre .url { color: #272fc2; text-decoration: underline; } + diff --git a/doc/net/create_socket.md b/doc/net/create_socket.md new file mode 100644 index 0000000..e69de29 diff --git a/doc/topics/readme.md.html b/doc/topics/readme.md.html new file mode 100644 index 0000000..f250100 --- /dev/null +++ b/doc/topics/readme.md.html @@ -0,0 +1,81 @@ + + + + + Reference + + + + +
+ +
+ +
+
+
+ + +
+ + + + + + +
+ + # Brok[en]gine +

![logo](https://cogarr.net/files/alex/brokenengine_small.png) +

Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.org/wordpress), [Irrlicht](irrlicht.sourceforge.net), [Lua](www.lua.org), and [various](nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine. +

## Download +

Binaries will not be provided until Brok[en]gine reaches version 1.0, if you want to try it out before then, you will have to build the engine yourself. +

1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine` +2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make` +3. Binaries can be found in bin/(client|server)/bin/ +4. Initally ran scripts can be found at bin/(client|server)/data/init.lua +

## Documentation +Currently, documentation does not exist... I'll get around to it before 1.0 +

## Misc. +This project is under very heavy development. Expect lots of code churn for the foreseeable future. +

### Roadmap +0. Lua-defined textures +1. Lua-defined materials +2. Lua-defined models +3. Lua-defined hitboxes +4. Networking utilities +5. Make a tech demo game + + +

+
+
+generated by LDoc 1.4.6 +Last updated 2018-07-03 16:38:22 +
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+ + -- cgit v1.2.3-70-g09d2