From 06203d8767e7da55deb4947c7660ff0136a31f29 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 30 Jun 2018 21:20:51 -0600 Subject: Removed some dead code Removed a lot of commented out old code --- src/client/lua_api/scene/imesh.cpp | 27 --------------------------- 1 file changed, 27 deletions(-) (limited to 'src/client/lua_api/scene/imesh.cpp') diff --git a/src/client/lua_api/scene/imesh.cpp b/src/client/lua_api/scene/imesh.cpp index b5c8939..f3b5bc8 100644 --- a/src/client/lua_api/scene/imesh.cpp +++ b/src/client/lua_api/scene/imesh.cpp @@ -23,18 +23,6 @@ using namespace video; extern IrrlichtDevice* device; -//static LISceneNode* checkismesh(lua_State* L, int index){ - //void* ud = luaL_checkudata(L,index,"scene.imesh"); - //luaL_argcheck(L,ud != NULL, index, "'scene.imesh' expected"); - //return (LISceneNode*) ud; -//} - -/* -static LISceneNode* checkismesh(lua_State* L){ - return checkismesh(L,1); -} -*/ - //{} :: scene.newmesh("/path/to/model") static int newiscenemesh(lua_State* L){//"path/to" @@ -90,21 +78,6 @@ int newiscenecube(lua_State* L){//{v3 size}, {v3 origin} return 1; } -// self:setMaterial("path/to/material") -//int iscenesetmaterial(lua_State* L){//self,"path/to" - //ISceneNode* node = (IMeshSceneNode*)lua_touserdata(L,-2); - //const char* s = lua_tostring(L,-1); - ////ISceneNode* i = toiscenenode(L,1)->n; - ////const char* s = luaL_optstring(L,2,"error.png"); - ////printf("Setting material to %s",s); - - //IVideoDriver* driver = device->getVideoDriver(); - //node->setMaterialTexture(0, driver->getTexture(s)); - - //lua_pop(L,2); - //return 0; -//} - static const luaL_reg imesh_m[] = { {"setMaterial", iscenesetmaterial}, {"getpos", iscenegetpos}, -- cgit v1.2.3-70-g09d2