From d5cd0c7b4425e25b11a1ceec154a5c752d508a42 Mon Sep 17 00:00:00 2001 From: Alexander Date: Wed, 26 Jun 2019 16:14:00 -0400 Subject: Major refactor of physics code Move all the physics code into the shared directory, and fix the ghost objects (aabb only) --- src/client/lua_api/scene/imesh.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/client/lua_api/scene/imesh.cpp') diff --git a/src/client/lua_api/scene/imesh.cpp b/src/client/lua_api/scene/imesh.cpp index 7a72edf..8ed357c 100644 --- a/src/client/lua_api/scene/imesh.cpp +++ b/src/client/lua_api/scene/imesh.cpp @@ -62,7 +62,8 @@ void makenewiscenecube(lua_State* L){ popvector3d(L,&x,&y,&z);//{v3 size} double sx,sy,sz; popvector3d(L,&sx,&sy,&sz);//{} - IMeshSceneNode* n = device->getSceneManager()->addCubeSceneNode(1,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz)); + printf("Makeing new iscenecube, size %f %f %f, origin %f %f %f\n", sx,sy,sz,x,y,z); + ISceneNode* n = device->getSceneManager()->addCubeSceneNode(1,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz)); lua_pushlightuserdata(L,n); } -- cgit v1.2.3-70-g09d2